|
|
|
|
|
January 20th, 2009, 02:37 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Conceptual Balance Mod 1.41
This more or less simply version 1.4 with some minor bug and typo fixes. Feel free to use either 1.4 thread for suggestion/comment purposes.
Edit: zip replaced by llamabeast on 29th March with permission from QM, making changes to
(a) Make compatible with llamaserver, and
(b) Fix blindlord bug
Last edited by llamabeast; March 29th, 2009 at 03:28 PM..
|
The Following 15 Users Say Thank You to quantum_mechani For This Useful Post:
|
Beorne, Burnsaber, DonCorazon, Edi, fungalreason, Horst F. JENS, Jarkko, JimMorrison, Klepto, llamabeast, Reay, Sombre, statttis, Tifone, trentzero |
January 20th, 2009, 02:38 AM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Conceptual Balance Mod 1.4
Split version.
|
The Following 3 Users Say Thank You to quantum_mechani For This Useful Post:
|
|
January 20th, 2009, 04:12 AM
|
|
Sergeant
|
|
Join Date: Oct 2003
Location: Vienna, Austria, Europe
Posts: 234
Thanks: 62
Thanked 11 Times in 6 Posts
|
|
Re: Conceptual Balance Mod 1.41
there is no bigger joy on dom3 than playing with a fresh, new, shiny Conceptual Balance Mod
|
January 20th, 2009, 06:24 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Conceptual Balance Mod 1.41
tnxqm!!
|
January 20th, 2009, 11:46 AM
|
Sergeant
|
|
Join Date: Jan 2009
Posts: 255
Thanks: 15
Thanked 4 Times in 4 Posts
|
|
Re: Conceptual Balance Mod 1.41
What's the difference between the normal one and the split one?
|
January 20th, 2009, 11:48 AM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: Conceptual Balance Mod 1.41
Quote:
Originally Posted by LumenPlacidum
What's the difference between the normal one and the split one?
|
The split version is if you only want certain elements of the CBM choosing from modified pretenders, items, spells, nations or scales
|
The Following User Says Thank You to Redeyes For This Useful Post:
|
|
January 20th, 2009, 05:16 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Conceptual Balance Mod 1.41
QM -- as I recall, there were some nations that were not yet kitted out with full hero compliment.
Not that I want to give ashdod, and company a boost.
But do you know the status of nations missing?
|
January 20th, 2009, 08:33 PM
|
Second Lieutenant
|
|
Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
|
|
Re: Conceptual Balance Mod 1.41
Ashdod has three "Son of Anak" heroes, the three ancestors to the Ahiman, Sheshai & Talmai clans.
Hinnom has 6 "Son of [Grigori]" Nephilim multiheroes who have 4 in a main path and 3 in blood, besides otherwise being SC material.
I don't know about Gath, don't they have any heroes?
|
January 21st, 2009, 08:44 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Conceptual Balance Mod 1.41
The LlamaServer isn't able to start games with CBM 1.41, as given. It turns out that the problem is with the spells Bind Spine Devils and Bind Serpent Fiends. It throws the error:
Loading spells: CBcomplete_1.41.dm
name2spell Bind Spine Devil
N�got gick fel!
name2spell: no such spell!!
N�got gick fel!
name2spell: no such spell!!
I think the reason is that the spells change their own name. Maybe for some reason it reads the mod twice, and the second time can't cope. Anyway, I've fixed it. Instead of changing the spells, it seems you have to copy them, change the copies and simply make the original spells unresearchable. I've changed the copy on the LlamaServer and I think perhaps it won't matter for client machines, but if you could use the modified code in the next version that'd be great.
Here's my fixed version:
--
#newspell
#copyspell "Bind Spine Devil"
#name "Bind Spine Devils"
#fatiguecost 800
#nreff 3
#descr "The caster sacrifices several blood slaves to contact and bind three Spine Devils. Spine Devils are spine covered, wingless demons that fight with t\
wo venomous claws. The spines covering their bodies are poisonous and anyone attacking them with short weapons may get poisoned."
#end
#selectspell "Bind Spine Devil"
#school -1
#end
#newspell
#copyspell "Bind Serpent Fiend"
#name "Bind Serpent Fiends"
#nreff 2
#descr "The caster sacrifices several blood slaves to contact and bind two Serpent Fiends. Serpent Fiends are bat-winged, serpent-like demons summoned from \
the Abyss. Their bite is highly venomous."
#end
#selectspell "Bind Serpent Fiend"
#school -1
#end
--
Also, what were your thoughts on including Endo's Mark of the Champion mod in the next version of CBM?
Thanks for all your work QM!
|
January 21st, 2009, 08:53 AM
|
|
Sergeant
|
|
Join Date: Jul 2008
Posts: 290
Thanks: 3
Thanked 21 Times in 10 Posts
|
|
Re: Conceptual Balance Mod 1.41
Late Age Agartha has Blindlords with Air 8.
Dunno whether this is intentional or not.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|