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May 13th, 2009, 09:20 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Questions for campaign guru's
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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May 13th, 2009, 10:39 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).
Andy
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May 13th, 2009, 11:12 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Questions for campaign guru's
Quote:
Originally Posted by Mobhack
That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).
Andy
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I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn.
Can the creator determine what a marginal victory is,etc?
So as to ensure where the cutoff point is.
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May 14th, 2009, 10:30 AM
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General
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Join Date: Jul 2008
Location: Uk
Posts: 3,308
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Thanked 602 Times in 476 Posts
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Re: Questions for campaign guru's
There is a whole post on branching campaigns including picking the type at start try main players names think might have been DD but certainly a name yo associate with.
For campaigns only you can define the start line cant remember key its in the editor help file press the key & enter the hex row you want.
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May 14th, 2009, 12:55 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Quote:
Originally Posted by Mobhack
That is the whole point of the 5 (?) multiple branch result system already in the user campaigns, win. lose draw etc. Flowchart your own threads. It is no longer a straight linear sequence al la SP2/3 User Campaigns. It's scripted (if you want it so).
Andy
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I was aware that your campaign system is second to none in the realm of Steel Panthers. Just trying to understand it a little better, being a campaign green horn.
Can the creator determine what a marginal victory is,etc?
So as to ensure where the cutoff point is.
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The game system determines what a marginal etc is.
Start line on user campaign maps is adjustable.
See Game Guide link "User Campaign Editor" - paragraphs beginning " Variable start lines", and "Scenario Exit Branches".
Andy
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May 13th, 2009, 11:07 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Re: Questions for campaign guru's
Can you adjust the acceptable deployment area within the individual scenario's? Or are you always going to get that basic PBEM style deployment area?
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May 14th, 2009, 11:18 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Questions for campaign guru's
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.
But in the editor help file it's saying use the ! key.
While in the extended map editor I get negative funtion while using the %
key.
When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N
So what is the actual key used for setting the variable start lines for player 1 in a user campaign?
Thanks
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May 15th, 2009, 12:38 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
OK in the Game guide it's saying that to change the start line for player 1 you use the % key.
But in the editor help file it's saying use the ! key.
While in the extended map editor I get negative funtion while using the %
key.
When using the ! key the editor is asking me if I want to remove all damage from the map. Y/N
So what is the actual key used for setting the variable start lines for player 1 in a user campaign?
Thanks
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It is a user campaign scenario deployment hot key. Absolutely nothing to do with the map editors - the human player's start line is scenario data in a user campaign, not map data.
Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario.
Andy
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The Following User Says Thank You to Mobhack For This Useful Post:
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May 27th, 2009, 06:36 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: Questions for campaign guru's
Quote:
Originally Posted by Mobhack
It is a user campaign scenario deployment hot key. Absolutely nothing to do with the map editors - the human player's start line is scenario data in a user campaign, not map data.
Do it while deploying the enemy forces and any fixed core etc while designing the scenario (after loading your map). To test it out - you need to play that scenario in a user campaign (you may want to make a 1 battle test harness). It wont happen if you play it as a stand alone scenario.
Andy
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When you do this is clear,I am able to bring up the blue prompt screen asking for data on the new start line.
How you do it is not clear,meaning what data should be entered here?
I entered 34 (Thats the line distance from the baseline on the left) but the deployment area (tested in camapaign mode) is basically non exsistant. All units are starting on the left with no room to deploy at all.
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May 15th, 2009, 10:20 AM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Thanked 5 Times in 5 Posts
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Re: Questions for campaign guru's
Quote:
Originally Posted by Skirmisher
Is it possible that the outcome of the first battle of a user camapign,could be used to determine what branch the campaign takes?
For example,
The player achives a marginal victory or better and goes down one campaign branch. The player getting a draw or less takes an alternate branch?
As they occur to me I will post additional campaign creation related questions.
Thanks for any and all responses.
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You may examine this in the first mission of the Anzac campaign
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The Following User Says Thank You to Pyros For This Useful Post:
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