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  #1  
Old May 14th, 2004, 02:50 AM
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Maltrease Maltrease is offline
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Default Unit Names, IDs, and Graphics Available

I've compiled a complete list of all the unit names, IDs, and graphics.

Everything is compiled into a single zip file which can be downloaded at:
http://home.earthlink.net/~adamschroeder/allUnits.zip (2.5 MB)

All units are over pure black so the alpha should be intact. The standard unit graphic is included but not the attack animation Version. You will need to manually add the shadows.

Also Johan (from Illwinter) mentioned today the unit graphics should either be 32x32 pixels, 64x32 pixels, or 64x64 pixels large. All of the ones I captured are 203x251 pixels. So you will likely need to size it down once you are done editing it.

If you guys have some tips on how to make the images more useful let me know. I know Gandalf may be working on them some.

There is one other file you may want as well. I few of larger images got cropped a bit in my batch process. If you want the uncropped Versions you can download them from here:
http://home.earthlink.net/~adamschroeder/oversized.zip (.5MB)

You will have to manually add black to get the transparancy right on the oversized units.
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Old May 14th, 2004, 07:37 AM
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Default Re: Unit Names, IDs, and Graphics Available

Cool! Thanks for doing this!

PvK
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  #3  
Old May 14th, 2004, 11:14 AM

liga liga is offline
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Default Re: Unit Names, IDs, and Graphics Available

You can llok the gif one by one from my webpage

http://arrakis.unimo.it/~ligabue/dom2/modding/allunits/

thank you for that
Liga

PS. the file Thumb.db in which format is ?
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Old May 14th, 2004, 11:18 AM

proteus proteus is offline
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Default Re: Unit Names, IDs, and Graphics Available

Hi, I have a question.
If I edit the gfx of the legionnaire for example, and I wanna use that image instead of the old one, how can I make it??
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Old May 14th, 2004, 12:48 PM
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Default Re: Unit Names, IDs, and Graphics Available

Sorry, the thumb.db should not be in the file. That is a file windows creates when it renders thumbnails. Don't worry about it.

I don't know any specific details about how you actually mod the units... I just provide the images

I'm sure some other people can provide the help you need.

[ May 14, 2004, 11:49: Message edited by: Maltrease ]
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Old May 15th, 2004, 01:24 AM

proteus proteus is offline
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Default Re: Unit Names, IDs, and Graphics Available

Yup, I kmnow that how to mod the units, the question is: If I modify an existing unit's gfx, how can I use the new unit image, IE replace it with the old one..??..So I should see the gfx created by me in the game, if I recruit that 'normal' unit.

[ May 14, 2004, 12:25: Message edited by: proteus ]
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