|
|
|
|
May 2nd, 2004, 02:12 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Adelaide, Australia
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Space Settlements
Been tossing an idea around the Last couple of days for space settlements in SEIV. Making some components with the point generation ability will be the key feature of this. Also thinking of making "Habitation Domes/Areas" that are basically just cargo bays that hold population for RP reasons (also might be handy if you need a some extra population in a tight spot). Just wondering if anyone has any comments, suggestions or feedback for this idea?
__________________
"They are a dying people. We should let them pass."
"Who, the Narn or the Centauri?"
"Yes."
|
May 2nd, 2004, 02:41 PM
|
|
Lieutenant Colonel
|
|
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Settlements
I've often thought about a mod that would be a major re-write of the sphere/ringworld generators. I think they are way too unrealistic as currently written, but with a little tweaking could closely approximate L5 colonies in scale and workability.
|
May 2nd, 2004, 03:02 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Adelaide, Australia
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Settlements
Quote:
Originally posted by General Woundwort:
I've often thought about a mod that would be a major re-write of the sphere/ringworld generators. I think they are way too unrealistic as currently written, but with a little tweaking could closely approximate L5 colonies in scale and workability.
|
Unrealistic is one way of putting it. Hopefully SEV will have construct worlds that are more true to their size and ability (i.e sphereworld taking up a large portion of the system ala Dyson Sphere style).
A brief idea for my space settlement plan is for a component that generates a small amount of organics and also a small amount of research, a bio-lab if you will. I'm thinking mineral generating components are rather unrealistic (Unless the settlement is in the same section as an asteriod field, but remote mining is better still). I'm thinking the research and intel would be a better direction to go in, i.e having space labs and listening Posts. Again organics will probably be a more likely direction as well in the form of space farms. Not sure about radioactives yet, maybe some kind of panel that harnesses energy from the sun and converts it.
__________________
"They are a dying people. We should let them pass."
"Who, the Narn or the Centauri?"
"Yes."
|
May 2nd, 2004, 05:53 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Settlements
If you can convert energy to radioactives, you can convert it to minerals too, most likely. The only way that wouldn't would be if you were using that energy to bombard metals and generate radioactive isotopes.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
May 2nd, 2004, 05:57 PM
|
Corporal
|
|
Join Date: Apr 2004
Location: Adelaide, Australia
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Settlements
Quote:
Originally posted by Phoenix-D:
If you can convert energy to radioactives, you can convert it to minerals too, most likely. The only way that wouldn't would be if you were using that energy to bombard metals and generate radioactive isotopes.
|
I was thinking of something along those lines, thats why I couldn't really see minerals fitting in RP wise.
__________________
"They are a dying people. We should let them pass."
"Who, the Narn or the Centauri?"
"Yes."
|
May 2nd, 2004, 09:47 PM
|
Second Lieutenant
|
|
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Space Settlements
Worthwhile ideas for SE5 - i wonder which if any of the directions mentioned on this thread that aaron will pursue for the game ?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|