.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 3rd, 2006, 03:58 AM
RVPERTVS's Avatar

RVPERTVS RVPERTVS is offline
Sergeant
 
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
RVPERTVS is on a distinguished road
Default Issue (never happened before)

For some reason my units are not atacking the enemy ones

I´m attaching a saved game, note that neither my btr nor my mech sqad could attack the enemy pzgrndr squad just in front of them eventough they are within the range of fire and recognized as targets, they can attack the unimog though. Pzgrndr squad is named "reinforce 3" and we are in turn 2, does this has something to do with it?

Thanks in advance
Attached Files
File Type: zip 475618-Saved Game.zip (149.5 KB, 147 views)
__________________
Oveja Negra
Reply With Quote
  #2  
Old December 3rd, 2006, 07:31 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Issue (never happened before)

This should be fixed in the new edition (already reported some time ago) - the new code ensures that the reinforce status of units matches (in turn count).

Do you have the previous turn saved by any chance to debug this and make sure?.

Andy
Reply With Quote
  #3  
Old December 3rd, 2006, 04:28 PM
RVPERTVS's Avatar

RVPERTVS RVPERTVS is offline
Sergeant
 
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
RVPERTVS is on a distinguished road
Default Re: Issue (never happened before)

Yes I have Andy, though it´s deployment turn, I hope it can be of some use

So what you are saying is that the code sometimes gives some units the reinforce status (I think I recall that issue) and that´s the cause why they can´t be attacked in this particular case?

Regards
Attached Files
File Type: zip 475724-Saved Game Turn 0.zip (115.5 KB, 132 views)
__________________
Oveja Negra
Reply With Quote
  #4  
Old December 4th, 2006, 06:12 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
Mobhack is on a distinguished road
Default Re: Issue (never happened before)

nope.

the code will assign some reingorecement mech units and armour in a generated battle for the AI.

Some badly-sructured units were not loaded correctly, so you could get a spare passenger with reinforcement status loaded into an on-map carrier on turn 0 - that has been fixed.

(It can also be done by scenario designers who put passengers with reiforce turn set into on-map trucks as well, but that one is human error

Andy
Reply With Quote
  #5  
Old December 4th, 2006, 12:40 PM
RVPERTVS's Avatar

RVPERTVS RVPERTVS is offline
Sergeant
 
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
RVPERTVS is on a distinguished road
Default Re: Issue (never happened before)

Thanks Andy, I´ve been doing some tests and aparently it tends to occur in generated battles when I set purchase to human, I mean, when I do the shopping for the AI, just like in the example I´ve attached. I hope this info could be useful.

What I meant (mean) to ask is: if this glitch (which has been fixed) is the straight cause of the un-attackable or "ghost" mech squads in the example I´ve attached?

Regards
__________________
Oveja Negra
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.