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January 14th, 2009, 10:12 PM
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General
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Join Date: Mar 2007
Location: Japan
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Casting Globals when 5 are up
Recently I had a discussion about the situation where there are 5 globals up, at least one of which is your own, and you cast a new global.
The question was whether the new global would randomly overwrite one of the existing globals with equal chances, or whether it would prefer to overwrite one of your own globals.
I have done some testing, and it looks like it just tries to replace any one of the five existing globals with equal chances, regardless of who cast it.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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January 14th, 2009, 10:37 PM
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Lieutenant General
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Join Date: Feb 2004
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Re: Casting Globals when 5 are up
yeah, the manual and the devs have stated it as such. I found some post in the Dom II forums where "someone" claimed it targetted your own global first... dunno where I got that from.
I'll blame Zen
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January 15th, 2009, 10:40 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by archaeolept
yeah, the manual and the devs have stated it as such. I found some post in the Dom II forums where "someone" claimed it targetted your own global first... dunno where I got that from.
I'll blame Zen
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Playing against the AI I've never seen it take out one of the AI's globals, it always targets my own.
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January 15th, 2009, 03:27 AM
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Sergeant
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Join Date: Apr 2007
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Re: Casting Globals when 5 are up
I'm 80% sure I recall casting a global when I only had one of the five up, and somebody else's got replaced.
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January 15th, 2009, 07:26 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Casting Globals when 5 are up
For me the real question always was what happens if there are 4 globals up and 1 free slot and 2 people cast globals. Will 2nd one try to replace one of random 5 or battle the other one cast that turn? It should be the first case, but I have never tested it.
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January 15th, 2009, 07:28 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Casting Globals when 5 are up
Doesn't this put a lot of value on the cheap as chips globals found in CBM? You can cast them as cheap, unreliable dispels.
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January 15th, 2009, 07:30 AM
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Lieutenant General
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Join Date: May 2008
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Re: Casting Globals when 5 are up
Quote:
Originally Posted by Sombre
Doesn't this put a lot of value on the cheap as chips globals found in CBM? You can cast them as cheap, unreliable dispels.
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Well, "cheap" in that they don't cost Pearls. But the mechanics of overwriting and dispelling are the same, just when overwriting you have no choice of which global to hit, and you are using different gem types.
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January 15th, 2009, 07:36 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Casting Globals when 5 are up
Oh so it doesn't overwrite unless you put more gems in than the one it tries to overwrite?
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January 15th, 2009, 07:43 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Casting Globals when 5 are up
Indeed, read your manual, shame on you.
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January 15th, 2009, 08:22 AM
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Corporal
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Re: Casting Globals when 5 are up
so in summary it first choose one of the 5 globals at random and then overwrites it if you have used enogh gems, right ?
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