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  #1  
Old October 22nd, 2001, 12:52 AM
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Default P&N testers wanted

Here is the latest P&N, v2.4.
I'll need some people to help test it under the latest SE4 Version when the patch comes out, so I'll be ready for the CD.

Any bug reports will be appreciated.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<Download my HomeComing scenario>- (For P&N v2.3b)
--<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
-<Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
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  #2  
Old October 22nd, 2001, 01:27 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: P&N testers wanted

I've been considering posting my personal mod for some time now. It's nowhere near 'complete' like the TDM modpack, for example, but it probably never will be. I'm too much of a tinkerer to finish something like that. The constant changing and testing is the whole point... What do you think is the best way for me to offer my 'suggestions' to the mod community for these 'finished' mods? Maybe I could just email a copy to the known modders? Or would it be worthwhile to post it with a bunch of experimental components, a couple of unfinished racial tech areas & whatnot?
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  #3  
Old October 22nd, 2001, 02:39 AM
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Default Re: P&N testers wanted

i would suggest starting a thread like Kodos has for his ideas and questions. I get tons of mod / scenario ideas from that.
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  #4  
Old October 24th, 2001, 05:42 PM

Rich04 Rich04 is offline
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Default Re: P&N testers wanted

Any chance of getting it up on PBW.
The 1st P&N game is ready to start be we are debating to wait for 2.4.
So far 2.4 seems to be less buggy that 2.3c in solo games.
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enough to fire on a station full of a quarter of a million civilians,
including your own people. And I'm sorry that I waited as long as I
did before I blew them straight to hell. ... As with everything else,
it's the thought that counts. -- Captain John Sheridan, Babylon 5
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  #5  
Old October 24th, 2001, 07:39 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: P&N testers wanted

I will upload P&N v2.4 to PBW in about 5 hours. Someone just has to contact the PBW admins to get the mod actually installed there.

One addition to the changes list of P&N v2.4:
- Cost of the armor tech area has been increased. Hitpoints per KT per Research point spent is much more balanced now.

Therefore, in order to get a big hitpoint advantage over shields in the early game, you've gotta use the Premium mounts for that 40% strength bonus.

Shields vs Armor is now an early game concern, rather than only coming into play at max tech
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  #6  
Old October 25th, 2001, 12:20 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: P&N testers wanted

OK, I've uploaded the mod to PBW, and posted a message about getting your game upgraded.

See Rich04's PBW thread
and
My PBW thread

Looks like we both posted at the same time, exactly 5 hours after it was discussed here

[This message has been edited by suicide_junkie (edited 24 October 2001).]
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