.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 4th, 2001, 06:46 AM

Nscaler Nscaler is offline
Private
 
Join Date: Nov 2001
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Nscaler is on a distinguished road
Default Couple Questions

Couple 'duh' questions, but its the little ones that can trip a person up.


A)Ring and Sphereworlds
Okie I'm stumped as to how to produce these. I see what I need, but that's an awlful lot of tonnage, more than the large transport can carry. There's a trick (probably very simple too) but I'm missing it.

B)Population
I'm still trying to figure out just how much the population of a planet affects stuff. Comparing two plants with shipyards I see that there's a half-turn difference on my biggest ship (currently a star creater in a BC hull). Was wondering if there was anything else that it affects, resource collection, etc.

Thanks
Reply With Quote
  #2  
Old December 4th, 2001, 07:27 AM
ZeroAdunn's Avatar

ZeroAdunn ZeroAdunn is offline
Captain
 
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
ZeroAdunn is on a distinguished road
Default Re: Couple Questions

You have to build starbases with all the necessary components in orbit around a star and do the whole steller manipulation with the main starbase.

Innitially population was going to affect the number of facilities you can run, unfortunately that feature was either never added or removed during beta.
Reply With Quote
  #3  
Old December 4th, 2001, 09:13 AM

Aristoi Aristoi is offline
Corporal
 
Join Date: May 2001
Location: Tallahassee, FL
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Aristoi is on a distinguished road
Default Re: Couple Questions

quote:
Originally posted by Nscaler:
B)Population
I'm still trying to figure out just how much the population of a planet affects stuff.



It has several effects. You can check the "Ability" tab of the planet see exact increases based on population. I believe the levels are 100M, 500M, 1B, and by 1B each up to 8B.

Hope that helps!
Reply With Quote
  #4  
Old December 4th, 2001, 03:50 PM

Nscaler Nscaler is offline
Private
 
Join Date: Nov 2001
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
Nscaler is on a distinguished road
Default Re: Couple Questions

Thanks!
Reply With Quote
  #5  
Old December 4th, 2001, 06:13 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Couple Questions

The effect that population has, production bonuses for both space yards and facility output, can be changed in SETTINGS.TXT if you want. Besides these effects, the militia that defends your planet when it is invaded is calculated from the amount of population present.
Reply With Quote
  #6  
Old December 5th, 2001, 07:42 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Couple Questions

quote:
Originally posted by Aristoi:

It has several effects. You can check the "Ability" tab of the planet see exact increases based on population. I believe the levels are 100M, 500M, 1B, and by 1B each up to 8B.



It then skips 9B and goes up to 10B, actually... but you would need to have a ringworld or sphereworld to get your population that high. The cutoff for Huge planets with Tiny Race trait is 9.6B

Production/Construction Bonuses
1-99M: 0%
100-499M: 5%
500-999M: 10%
1000-1999M: 20%
2000-2999M: 30%
3000-3999M: 40%
4000-4999M: 50%
5000-5999M: 60%
6000-5999M: 70%
7000-7999M: 80%
8000-9999M: 90%
10B-77B: 100%

(77B is highest total population of Sphereworld)
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.