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  #1  
Old July 18th, 2005, 03:55 PM
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Default Stellar Manipulation again..

Lo everyone,

i guess most will remembe, some time ago i asked about star creation in systems only populated by asteroid belts. Now i have a better question. Im about to have one craft constructed which can turn lifeless, system-sized nebulas into Stars (i suppose). Now im wondering, when using such a device in a system-sized nebula system, will the nebular disappear and one star will be there ? Or will it create asteroid belts or possible even planets ?

Secondly, i have a system with 2 stars. Can each one get a ring/sphereworld ?
Ty.
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Old July 18th, 2005, 03:59 PM
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Default Re: Stellar Manipulation again..

In the stock game, nebulaes are empty, except for their nebulae of course, so you won't find anything there... unless playing a custom game that has been specifically altered, of course. Removing the nebula will never create anything, but will merely uncover objects hiding within, including stars, planets...

You can build one Ringworld/Sphereworld per star in the system.
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Old July 18th, 2005, 05:02 PM
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Default Re: Stellar Manipulation again..

Well does this mean nebula systems ARE actually totally empty or are they normal systems, just with everything being hidden apart from WPs ?

So two stars = 2 ringworlds ?


sorry for asking again, i just need to be 100% sure.
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Old July 18th, 2005, 05:21 PM
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Default Re: Stellar Manipulation again..

Nebula systems in randomly generated maps in stock and just about every mod are completely empty. Get rid of the nebula, and there'll be nothing left but warp points. You can create a star and build a ringworld/sphereworld around it, but that's all.

If the nebula happens to have been artificially created by stellar manipulation, any planets that were present before the nebula was created will still be there as asteroid fields, and will even be visible with the nebula still there, provided you have sufficiently high-tech sensors to see through the nebula at all.

Two stars = 2 ringworlds or sphereworlds, whichever you decide to build. Three stars makes possible the Triple Molly, or three ringworlds in the same system. I don't know the origin of the term, but I believe it's somewhere in the Encyclopedia Malfadorica. Now for something really impressive, find a five-star system in, say, Adamant Mod and build ringworlds around all five of them. Bonus points if the system has random movement.
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Old July 19th, 2005, 12:00 AM
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Default Re: Stellar Manipulation again..

douglas said: Now for something really impressive, find a five-star system in, say, Adamant Mod and build ringworlds around all five of them. Bonus points if the system has random movement.

I tried that once in FQM. But I encountered the dreaded disappearing star bug. I was so disappointed, I abandoned the whole game. Remember, those random movement systems try to move all items to the same point, so you can (kinda) direct bases and sats by moving ships a perpendicular direction.
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Old July 19th, 2005, 01:18 PM
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Default Re: Stellar Manipulation again..

Quote:
douglas said:
Nebula systems in randomly generated maps in stock and just about every mod are completely empty. Get rid of the nebula, and there'll be nothing left but warp points. You can create a star and build a ringworld/sphereworld around it, but that's all.

I have found Homeworlds in nebula systems, and even in Black hole systems, if I use a small quadrant size, and more often using ancient quadrant type, and add all 20 players. But generally destroying nebula only reduces hiding spaces, although you can usualy see through them by the time you can destroy them. I was going to test something, but maybe someone here already knows: can you create a star without first destroying the nebula?
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Old July 19th, 2005, 08:58 PM
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Default Re: Stellar Manipulation again..

Wolfman77 : "Can you create a star without first destroying the nebula?"

Yes you can. I've done it in games where I started getting bored as the game was almost over. Other than a hidden planet (ring/sphereworld) in a nebula, what would you want a sun in a nebula for? By the time you get to that tech your sensor ratings can see through the nebula.
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Old July 20th, 2005, 08:51 AM
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Default Re: Stellar Manipulation again..

Thanks. I thought I read somewhere on here that the red nebulas are at level 5 Obscuration, could be wrong though. I tried it last night and it said I could not create it with a nebula in the system. The reason I was asking though was ragnarok said his nebula destroyers were useless. If you want ringworlds in a system and have to destry the nebula to buils a star then that is one thing they are good for.

Destry nebula
Create star
Build world

If you were able to do it though, I wonder if there are some you can and some you can't. I'll have to test all kinds of nebula I guess.
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Old July 20th, 2005, 10:25 AM
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Default Re: Stellar Manipulation again..

In using the map editor, which is what generates the maps in the game, I have not seen a nebula with a sight modifier of more than 3 on any generated maps that I've used.

I may have been wrong, but I could swear in one game that I was able to create a sun in a nebula. Now you've got me thinking, so I'm off to start the game and see!
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Old July 18th, 2005, 05:22 PM

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Default Re: Stellar Manipulation again..

Nebula systems are always totally empty.

2 stars = 2 ring/sphereworlds
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