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March 2nd, 2022, 12:56 PM
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Private
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Join Date: Jan 2008
Posts: 41
Thanks: 14
Thanked 9 Times in 7 Posts
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2022 updates?
is there any info about possible updates for 2022? Might we see new nations? Baltic states? Belarus?
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March 2nd, 2022, 04:49 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
Thanks: 3,960
Thanked 5,695 Times in 2,813 Posts
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Re: 2022 updates?
Yes to update. No to the rest
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March 5th, 2022, 02:52 PM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
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Re: 2022 updates?
Quote:
Originally Posted by vyrago
is there any info about possible updates for 2022? Might we see new nations? Baltic states? Belarus?
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From the WINSPMBT Manual...
"The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those FUSSR states which do not have their own OOB, when playing against Russia or Turkey. Playing against Poland, it becomes Byelorussia, as it does against Ukraine. Playing against China, it represents an Eastern FUSSR state, with rather flatter terrain, and less chance of urban areas. To the rest, it remains a 'Balkan' OOB. The OOB also contains generic Soviet-backed insurgents, rebels, government forces, terrorists and more."
I imagine with Baltic States you could just use a Green or Red flag and then just get whatever equipment and troops you need from other countries and just set them as "captured".
__________________
"Never get out of the boat" Apocalypse Now
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March 7th, 2022, 08:44 PM
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Corporal
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Join Date: Jun 2005
Posts: 50
Thanks: 24
Thanked 9 Times in 6 Posts
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Re: 2022 updates?
Is it too early to start looking at the Russian kit? During this Playtesting in Ukraine, it appears that perhaps the APS of the modernized tanks may be over-rated, just a little. I can modify the troop quality myself.
Thanks,
Commandante Less Than Zero
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March 8th, 2022, 01:14 PM
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Private
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Join Date: Jan 2008
Posts: 41
Thanks: 14
Thanked 9 Times in 7 Posts
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Re: 2022 updates?
Quote:
Originally Posted by carp
Is it too early to start looking at the Russian kit? During this Playtesting in Ukraine, it appears that perhaps the APS of the modernized tanks may be over-rated, just a little. I can modify the troop quality myself.
Thanks,
Commandante Less Than Zero
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Im inclined to agree on both counts. APS effectiveness needs to be lowered and Russian troop quality as well.
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March 8th, 2022, 06:02 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,376
Thanks: 101
Thanked 618 Times in 409 Posts
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Re: 2022 updates?
I wouldn't go so far as to demand active protection system (APS) changes.
I've looked into this myself as I have a Ukraine scenario pushed out.
From photographic evidence of abandoned/captured T-90A Vladimirs in Ukraine, they have been equipped with the Shtora APS Countermeasure system which includes two IR Dazzler/Jammers, plus a smoke grenade system integrated with early warning systems.
This level of APS does NOT include active counter-munitions; and in playtests, it provides protection against Javelin by degrading missile accuracy, but doesn't make T-80s invulnerable.
The Russians have been "testing" next generation APS (Arena-M and Afganit) which include active counter-munitions on and off since the early 2000s; but nothing has been procured in numbers -- I guess we all know where the money for that went, to oligarch dachas and mega yachts.
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March 9th, 2022, 11:23 AM
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Private
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Join Date: Jan 2008
Posts: 41
Thanks: 14
Thanked 9 Times in 7 Posts
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Re: 2022 updates?
I just ran a few quick tests with Javelin vs 10 T-80BVM.
test 1:
18 Javelins fired
12 defeated by APS
5 javelins hit target
3 T-80s destroyed
test 2:
16 Javelins fired
11 defeated by APS
5 javelins hit target
4 t-80s destroyed
test 3:
18 Javelins fired
10 defeated by APS
7 javelins hit target
7 T-80s destroyed
total javelins fired: 52
total kills: 14
overall javelin effectiveness: 26%
I think APS needs to come down a wee bit.
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March 13th, 2022, 01:46 PM
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Corporal
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Join Date: May 2011
Location: CA, USA
Posts: 128
Thanks: 101
Thanked 67 Times in 39 Posts
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Re: 2022 updates?
Quote:
Originally Posted by troopie
Is this possible? Take two blank oobs. Put Blue and Orange flags. Put two standard picklists to each one. Add them. Do no orbat research for them. They are blank. Why? Those people who want a Lithuanian, Laotian, Venezuelan, Irish, or Congolese OOB can do the work and make one.
If it's not possible, then forget it.
troopie
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Quote:
Originally Posted by DRG
You have been around long enough to know this
THAT'S EXACTLY WHAT RED AND GREEN ARE FOR.
Use the existing formation structure as it is the OOB now ( INf / Tank Coys and Platoons, aircraft etc ) and it will play as an opponent for the AI. If you don't want that then just build whatever you want and use it for Human opponents only
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Quote:
Originally Posted by Felix Nephthys
Quote:
Originally Posted by vyrago
is there any info about possible updates for 2022? Might we see new nations? Baltic states? Belarus?
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From the WINSPMBT Manual...
"The RED OOB, prior to the break-up of the USSR is a sort of 'Balkan' OOB, using Soviet kit. After the break-up of the FUSSR, it becomes a generic stand in for those FUSSR states which do not have their own OOB, when playing against Russia or Turkey. Playing against Poland, it becomes Byelorussia, as it does against Ukraine. Playing against China, it represents an Eastern FUSSR state, with rather flatter terrain, and less chance of urban areas. To the rest, it remains a 'Balkan' OOB. The OOB also contains generic Soviet-backed insurgents, rebels, government forces, terrorists and more."
I imagine with Baltic States you could just use a Green or Red flag and then just get whatever equipment and troops you need from other countries and just set them as "captured".
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Red, green, you're limited only by your imagination.
__________________
"Never get out of the boat" Apocalypse Now
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The Following User Says Thank You to Felix Nephthys For This Useful Post:
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March 9th, 2022, 12:27 PM
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Second Lieutenant
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Join Date: Dec 2011
Posts: 594
Thanks: 162
Thanked 346 Times in 209 Posts
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Re: 2022 updates?
I strongly disagree on both reducing APS effectiveness, lowering Russian armor stats and XP/morale stats. These are decisions that should only come after we have a very clear picture of the conflict and so far, information is so scarce that this isn't the case.
I should remind something to most people that is often forgotten: stats in this game represent the average squad/crew quality and vehicle quality. No war is ever won or lost by these two things alone. So Russian capabilities are not reflected on their overall campaign progress, in which operational factors like logistics, reserves etc are more important (esp logistics, which are the main reason for all the traffic jams we see). Biggest failings are on certain Army generals and in some cases, even the general staff it self (I'd include Putin, but that goes into the realm of strategic level), not how hard the average grunt/tanker fights. There is the real danger of overestimating Ukrainian capabilities, or Western hardware effectiveness by looking at equipment losses.
So, while I do believe that Ukrainian ability was underestimated in the game (and which will be corrected in the next patch), I dont agree with any change in Russian stats/equipment. That would be waaay off.
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The Following 5 Users Say Thank You to Aeraaa For This Useful Post:
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March 11th, 2022, 02:34 PM
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First Lieutenant
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Join Date: Aug 2005
Location: Pila, North west Poland
Posts: 636
Thanks: 377
Thanked 241 Times in 166 Posts
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Re: 2022 updates?
I know that is not planed to add new nations OOB's in context of Ukraine 2022 war but is possible some solution to this issue copied from SPWW2 into SPMBT just add custom flags like in previous version of the game is already existing?
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