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  #1  
Old July 22nd, 2007, 01:38 AM
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Ballbarian Ballbarian is offline
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World Map: Ringworm

Lord of the Ringworm
---
One ring to fund them all, One ring to find them,
One ring to hide them all, One ring to tire them,
One ring to reach them all, and in the darkness bind them.

--
6 LAND players, 15 provinces per player (91 land provinces, 0 water)
7 Victory points.
Control the center to win.
---



I saw a post in the Perpetuality thread that was very similar to a project which I had started ages ago and prompted me to finish it.

To quote LoloMo's post:
Quote:
A more strategic map can be thought up, for example, a Map that is made of a series of concentric rings. At its simplest, the outer most ring would have 62 provinces, the next one would have 31 provinces, then 15, then 7, down to the last province in the center. Winning can be by victory points in the inner circles.
Ringworm actually consists of 5 rings, or 6 if you count the center province, with the outer rings having 30 provinces, then 24, 18, 12, 6 and finally, 1. The center 7 provinces are worth 1 victory point each and 6 players start in their own section of the world.

WARNING:
This is a land only map with a six player limit!

[img]/threads/images/Graemlins/Target.gif[/img]
Attached Files
File Type: zip 537865-Ringworm.zip (855.5 KB, 580 views)
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor

Last edited by Ballbarian; August 18th, 2008 at 09:17 PM..
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  #2  
Old July 22nd, 2007, 01:44 AM
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Ballbarian Ballbarian is offline
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Default Re: Map: Ringworm

Here is a thumb:
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File Type: jpg 537867-Ringworm.jpg (84.4 KB, 296 views)
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God Editor - Custom pretender creation made easier.
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  #3  
Old July 22nd, 2007, 02:09 AM

LoloMo LoloMo is offline
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Default Re: Map: Ringworm

Yes, this is exactly what I had in mind! Before you can reach any other nation, you have to fight towards the center. If you combine this map with super tough special provinces from the RandomGen for every province, plus easy research and high gem sites, you can reduce the power of diplomacy in the beginning, and also allow non-bless and non-awake pretender strats to be viable.

A mod would have to be made to make all teleportation, cloud trapeze spells, and the like to be level 9 spells or so. And also take out the flying ship artifact.

For a larger number of players, the provinces per player would have to be reduced to something like 5 per player, so that the end game could still be played out without too much micromanagement.
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Old July 22nd, 2007, 03:20 PM

Yucky Yucky is offline
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Default Re: Map: Ringworm

Beautiful, I can't wait to try it out.
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  #5  
Old July 22nd, 2007, 04:46 PM

jutetrea jutetrea is offline
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Default Re: Map: Ringworm


Liking it,

75% gold/75% production, indy 5, sites 75, easy research, vs 5 impossible AI, starting provinces 3, is very fun. 70% randomized
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  #6  
Old July 23rd, 2007, 01:04 PM
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Default Re: Map: Ringworm

Looks good. Next step is to make it huge to make it perpetuality-compatible
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