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June 25th, 2004, 10:31 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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ryleh : mindbLast question
the mindbLast attack of the illithids is negated through magic resistance .
i planned to take magic 3 domain scale but if i would take drain 3 instead would that help my illithids much to make their mindbLast more efficient ?
and is there a commander in the game which is mindbLastimmune ? only mindless beeings can be mindbLast immune and a commander can never be mindless right ?
or does a commander enchanted with MR increasing items has such a high MR that the mindbLast of the illithids can only hit him with an open ended attack throw and so with such a small chance that its not worth the risk ?
which units are mindless and flying ?
i remember spring hawks and air elementals
since i plan using the unarmed illithids because they have not much resource cost / strat move of 2 against them they are probably quite efficient
are the illithids in general one of the quite good national troops which i even can use in lategame quite well ( then of course together with other good units ) or are they quite useless in mid-lategame ?
and has a horde of illithids quite a chance to kill a sc ? or is my fear true that their mr can almost not be overcome by the illithids mind bLast only like 1 of 100+ mindbLasts hits ?
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June 25th, 2004, 10:47 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 483
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Re: ryleh : mindbLast question
A few answers:
Magic 3 will make your mindbLasts harder to resist by lowering MR, not the other way around.
Golems are mindless. You can turn a mindless unit into a commander with Gift of reason. Some spells, like Carrion reanimation, give you mindless commanders also (in this case, a soulless).
High MR on a commander helps, but is not 100% sure because of the open-ended dice, especially against large Groups. It's the best option if you have no mindless commanders.
Off the top of my head, gargoyles are also mindless & flying, IIRC and so is iron dragon, air elementals, and sylphs. Probably some others as well.
Hope this helps somewhat.
[ June 25, 2004, 21:48: Message edited by: HJ ]
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June 25th, 2004, 11:14 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: ryleh : mindbLast question
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June 25th, 2004, 11:27 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: ryleh : mindbLast question
Quote:
Originally posted by Boron:
hm the gargoyles seem to me very dangerous for ryleh. which nation / theme is best suited for making quite large armies out of these ?
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Vanheim has 3E1? dwarves.
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another question : can you move only 1 friendly province / turn underwater ?
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Underwater movement is one province only.
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does the voice of tiamat spell find all magic sites or "only" the elemental ones like written in the manual ?
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It finds all elemental, and only elemental sites.
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if i take a void lurker as pretender ( aquatic , 0 strat movement ) or the underwater archmage ( aquatic ) can i bring them out of the water via global spells like teleport ? or is there an item or something like that which transforms the aquatic into amphipian ?
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If they teleport onto land without wearing an amulet of the fish, then they will die instantly on the next turn.
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June 26th, 2004, 08:53 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: ryleh : mindbLast question
Quote:
Originally posted by Graeme Dice:
Vanheim has 3E1? dwarves.
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what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air .
are there any other mages or mages from magic sites which have 3E1A or at least earth+airmagic ? like a 2E1A which would be quite easy to bring up to 3E1A ?
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June 26th, 2004, 05:00 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: ryleh : mindbLast question
Quote:
Originally posted by Boron:
what kind is the 1? if it is elemental e.g. there is a 25% chance to get the 1 air.
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It's a normal random. The only mages in the game with random elemental picks are mystics, enchantresses, and Galdermen.
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