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  #1  
Old January 29th, 2004, 03:44 AM

ChinMonster ChinMonster is offline
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Default Bugs? Or my idiocy

Allrite so im workin on a mod, im having problems in two particular areas.

Shields, and Armor
lets call it, Boob Shields and Butt Armor

Boobs shields wont even load
Butt Armor only goes up to level 9, I have 17 levels.

Loading the game with max tech shows all 17 levels of armor and shields completed. I have custom images that are valid, theres no game errors showing.

I checked the .txt files, i have it all configured correctly, tech limit for armor 17, tech limit for... whatever i called the shields accurate.

To make it clearer, armor and shields have to load after acheiving a certain tech level in blah construction, i have tech already in that works flawlessley, and i used it accordingly as a template to cut and paste for the techs im workin at now..

Also i checked malfadors site, im using the latest Version of SE

Any thoughts? need I post more information? Or is this some weird bug?

[ January 29, 2004, 01:47: Message edited by: ChinMonster ]
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  #2  
Old January 29th, 2004, 03:55 AM
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Atrocities Atrocities is offline
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Default Re: Bugs? Or my idiocy

Check to see you have have any double spaces in your components file. Double spaces kill.
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  #3  
Old January 29th, 2004, 04:02 AM

Paul1980au Paul1980au is offline
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Default Re: Bugs? Or my idiocy

We need a program from MM that allows us to edit the data files from a program like the map editor with explanations on what each line affects ?

This would be more helpful to the newbies - a third party programmer is welcome to to get to work on it.
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  #4  
Old January 29th, 2004, 04:03 AM

ChinMonster ChinMonster is offline
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Default Re: Bugs? Or my idiocy

Nope, i checked. Just for grins this is tech im having problem with, actually i classed as warhead, its short range tech im toyin with, im hoping it Posts properly so you can see what I see, save for the bleeps, im uh.. meh why do I even need to hide it? lol, anyway... see for yourself.

Name := Bleep
Description := Bleep
Pic Num := 281
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 950
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Warhead
Family := 00009
Roman Numeral := 8
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Composite Hull Plating
Tech Level Req 1 := 8
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := Bleep
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := boom2.wav
Weapon Family := 1

Name := Bleep
Description := Bleep
Pic Num := 281
Tonnage Space Taken := 10
Tonnage Structure := 20
Cost Minerals := 1000
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := None
General Group := Warhead
Family := 00009
Roman Numeral := 9
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Bleep Bleep
Tech Level Req 1 := 9
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships
Weapon Damage At Rng := Bleep
Weapon Damage Type := Skips Armor
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := boom2.wav
Weapon Family := 1

Shield Tech

Name := Bleep
Description := Bleep
Pic Num := 282
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 850
Cost Organics := 0
Cost Radioactives := 0
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 000010
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Bleep
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates [%ShieldPointsGenerated] phased shield points.
Ability 1 Val 1 := 400
Ability 1 Val 2 := 0
Weapon Type := None

And now the tech area pertaining to it and armor(warhead). Both come from tech 2 in a construction field, (also no double spaces)

Name := Bleep
Group := Bleep
Description := Bleep
Maximum Level := 17
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 23
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Bleep Construction
Tech Level Req 1 := 2

Name := Bleep
Group := Bleep
Description := Bleep
Maximum Level := 11
Level Cost := 100000
Start Level := 0
Raise Level := 0
Racial Area := 23
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Bleep Construction
Tech Level Req 1 := 2

Im like at a severe loss here lol, im really starting to think its a game glitch
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  #5  
Old January 29th, 2004, 04:03 AM
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Fyron Fyron is offline
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Default Re: Bugs? Or my idiocy

There have been a number of such programs made over the years. The most comprehensive is the SE4 Modder by DavidG. Run a forum search for it.

Try removing all of those trailing zeros from the family numbers.

Without seeing the files in full, it is very hard to actually tell you what the error is, as it could likely be with something other than the altered select copies you posted.

Is there more than one racial trait with the tech area 23? Are you testing this with a race that has taken a trait with tech area 23?

[ January 29, 2004, 02:08: Message edited by: Imperator Fyron ]
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  #6  
Old January 29th, 2004, 04:09 AM

ChinMonster ChinMonster is offline
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Default Re: Bugs? Or my idiocy

Actually i'd toyed with the 000's a number of times already and to no avail, but I will take a look around for the editors, still i don't think that would solve the problem, buuuut worth a shot
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