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February 1st, 2005, 03:34 AM
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National Security Advisor
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Join Date: Nov 2000
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Mod interest check
So after leaving it sit and stew in the mental closets for a few months, I've turned my attention back to my mod. It'll have to be scaled down a lot to fit in with what Starfury can do, but I think I can finish it now.
The question is, does anyone still play Starfury? I'm trying to figure out if its worth the effort to finish or not.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 1st, 2005, 12:57 PM
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Captain
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Location: Santa Cruz, CA
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Re: Mod interest check
I still play from time to time. Perhaps more if a new mod was available.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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February 1st, 2005, 02:07 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Mod interest check
I still play, still looking for my SEIV disk so I can reinstall that too
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Kill em all let God sort em out
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February 1st, 2005, 09:46 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Mod interest check
I still play from time to time.
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February 2nd, 2005, 12:33 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Mod interest check
I'm ready to play a new mod.
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Things you want:
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February 3rd, 2005, 06:19 PM
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National Security Advisor
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Re: Mod interest check
I'll work on it, then.
Points that might be interesting so far:
-the component level system is gone. It uses a more SEIV styled system
-that means that leveling up improves your crew skills only.
-Enemy ships also have effective crew levels now..and like many RPGs, enaging an enemy who's much higher level is likely to mean your death.
-enemy ships don't drop fully functional components anymore. Most of the time unless you get lucky, you'll have wreckage that isn't useful for anything but selling (at a much-reduced price).
-The general gameplay has less of an arcade feel, more of a capital ship feel, and I've tried to balance it so trading, hunting and mining (yes, mining) are all viable options.
-Do enough missions against one side, and they'll get pissed and start shooting you.
-You start out as a civilian, with an option to join the military. Joining means you're much more restricted on mission options, but gives you access to better gear. Mount that heavy gun on your civilian ship and you better hope no government ships get close enough to scan you..
One question though. I'm thinking about putting in heavier craft and Escorts the player can buy. The problem is SF doesn't have code for that, so I have to use the fighter bays.
Is it too much to ask players to use the honor system there, and not launch heavy bombers from a bay that only accomodates light fighters?
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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February 4th, 2005, 01:27 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Mod interest check
Hi Guys,
I am thinking of cranking up StarFury again. After the ski trip, and if it doesn't conflict with bowling, dancing, happyhours, and dating.
A good MOD campaign would be a pleasure to play.
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So many ugly women, so little beer.
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February 5th, 2005, 03:32 AM
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Corporal
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Re: Mod interest check
Mining? *raises an eyebrown* This mod is starting to sound really good.
Oh, and we're coding the missions in The People's Mod right now. Hopefully we get 0.2.0 out soon.
btw, is it possible to do give more crew points when leveling up?
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February 5th, 2005, 03:33 AM
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National Security Advisor
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Re: Mod interest check
I don't think so, but you can always lower the costs of raising all the attributes; same effect.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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