.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 27th, 2002, 01:39 AM

Sukerkin Sukerkin is offline
Private
 
Join Date: Dec 2002
Location: England
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Sukerkin is on a distinguished road
Default Atmospheric ConVersion and Improvement

Hello all. This is my first post here so be gentle with me if I breach any local etiquette rules .

I've played the Space Empires series since III came out and have always (eventually) made use of Atmospheric Modification Plants to open up more space for facilities in a given system. Since installing the 1.78 patch for SE IV Gold I've discovered that you can no longer get any advantage from building multiple instances of the AMP. Is this a bug or a 'feature'?

Also, has the Climate Conrol Facility been improved so that it's actually of some use now i.e. doesn't take longer than the game runs to actually make a difference? Further to this, has it too been afflicted by the 'Thou shalt only have the benfit of one facility' change?

Whilst I think on matters of planetary modification, do multiple Value Improvement Plants still stack their rates i.e. four of them will gain you a percentage point per turn?

Any assistance would be most welcome before I go through the time and expense of building umpteen of such facilities on a world only to find that I'm just pouring resources down the drain .
Reply With Quote
  #2  
Old December 27th, 2002, 02:39 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Atmospheric ConVersion and Improvement

The only facilities of that nature that were ever supposed to stack were Conditions and Value Improvement Plants. I don't think Atmospheric Modification Plants were ever supposed to stack (the second should be ignored).
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old December 27th, 2002, 05:08 PM

Sukerkin Sukerkin is offline
Private
 
Join Date: Dec 2002
Location: England
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Sukerkin is on a distinguished road
Default Re: Atmospheric ConVersion and Improvement

Many thanks for the clarification Imperator.

I can adapt my plans to the 20 turn wait for atmospheric conVersion easily enough so it's not really a problem that multiple AMP's no longer speed up the process.

The Climate Control Facilities still seem to be something of a waste of resources though (they're not cheap after all ). I've got a little experiment running where I'm sequentially building CCF's on a world that has a condition of Unpleasant. I've got seven completed so far and the project has been running for over a year but there's still no sign of improvement. Given that all planetary condition does is affect reproduction rate it seems somewhat of an overly lengthy and expensive process to get it to improve (given that you can convert the entire atmosphere in only two years).

Maybe I'll just have to succomb and edit the data files to make the CCF work faster .
Reply With Quote
  #4  
Old December 27th, 2002, 06:29 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Atmospheric ConVersion and Improvement

Climate control and Value improvement only add their improvement on the 24XX.0 turns. If the experiment has only been running for one year, you will only have had one increase happen so far.

In order to see a description change each and every year, you need at least 7 CI-3 facilities.
If you have less, it will take longer.
Reply With Quote
  #5  
Old December 30th, 2002, 02:38 AM

Sukerkin Sukerkin is offline
Private
 
Join Date: Dec 2002
Location: England
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Sukerkin is on a distinguished road
Default Re: Atmospheric ConVersion and Improvement

Hi SJ

My little climate control experiment matched your predictions pretty closely. The first CCF was completed in 2412.0, the seventh in 2413.2 and the tenth (and Last) in 2413.8. The conditions changed from Unpleasant to Mild in 2415.1 and then from Mild to Good in 2416.1.

Many thanks for the information on the actual number of CCF's you need for consistent annual improvements. It was something I was wondering about and would have had to run quite a few experiments with different numbers of CCF's to discover it for myself, so you've saved me a great deal of time. Cheers!

Also, as I'm sure everyone but me knew, Value Improvement Plants work in much the same way i.e. their effects take place on turns xxxx.1's and their percentages stack.

It's a bit irritating that these processes were coded to operate in annual jumps rather than continual increments but I suppose it was easier to implement in that fashion.
Reply With Quote
  #6  
Old December 29th, 2002, 09:52 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Atmospheric ConVersion and Improvement

They used to operate each turn back in se3.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.