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August 25th, 2005, 11:40 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Fighter supplies
I was testing a fighter design and I noticed that the stack was limited to the supplies for 1 ship ie 1 fighter has 200 supplies, 100 fighters only last 2 turns using 1 supply weapons each turn. Is this part of the simmulator or will it happen in real combat?. If this is covered in the newbie FAQ then I missed it.
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August 25th, 2005, 01:14 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Fighter supplies
In CBmod, I made fighters with 450 supplies each, and two 250-supply missile launchers.
In stacks of 3, they'd launch 5 missiles.
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August 28th, 2005, 04:18 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Fighter supplies
It's a simulator bug. To get fighters to have full supplies in the simulator, you need to put them on something that can launch them (carrier, carrier base, or planet) using the Cargo screen, rather than starting them in space.
PvK
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