|
|
|
|
April 20th, 2001, 09:37 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Quantum reactor on a Base???
I just noticed in one of my games, that the randomly-generated Cue-cappa put a QR on a spacestation design.
Has this happened to anybody else?
Does MM know?
__________________
Things you want:
|
April 20th, 2001, 10:26 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Quantum reactor on a Base???
Thats an odd component for them to use, maybe they know something, they are Psychic you know
|
April 20th, 2001, 11:46 PM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quantum reactor on a Base???
You know you might be right about that whole "they might know something"... afterall it has been mentioned that a lot of players don't want bases to have endless supplies... they would have to generate/store supplies just like ships.... maybe MM is listening, and in the next patch... So they are just making sure their bases will work in V1.4!
|
April 20th, 2001, 11:53 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Quantum reactor on a Base???
That would be the best! If bases got limited supplies, but an inherent supply storage of 50k, it would work pretty good.
__________________
Things you want:
|
April 21st, 2001, 12:09 AM
|
Sergeant
|
|
Join Date: Dec 2000
Location: Miami, FL U.S.A.
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quantum reactor on a Base???
Actually that would be a nice trade off... supply storage ability could be added directly to the hullsize (i.e., 5000/20000/50000 for the 3 diffrent bases).
Other things I want to see:
1) Ships aren't built with supplies! They have to be fueled in the first turn.
2) Supplies can be moved from ship to ship like cargo can be moved. No more merging fleets and waisting turns (it dosen't take a month to fill up fuel tanks!)
|
April 23rd, 2001, 12:37 AM
|
Sergeant
|
|
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Quantum reactor on a Base???
I've seen the QR on bases and some sats in the AI design creation files for awhile now, maybe v1.27 when I first started to mod them. Personally I took that line out since it doesn't really do them any good, might as well free up the tonnage for something else.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|