.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 8th, 2012, 09:39 PM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Interesting note

While playing SP with Bandar Log I noticed that Ichtyids was an capable overall compliment to most nations for early game. While recruitment grounds are somewhat sparse at 10 g and 3 r they could easily massed and their nets would temporarily immobilize units most of the time , in addition netted units would suffer dramatic def losses until they remove the net. Works quite well for swarming early thugs and water blesses, more importantly with a morale of 12 they can usually survive to unload their nets and they would usually rout after PD.

I find that having a squad of them set to hold and attack largest really rounds out my armies against rushes and nasty surprises.
Sure they don't survive well without shields, but for their price I could afford 10 of them for every elephant sent at me.

As Bandar Log I scripted armor of Achilles for my mage, gave him 20 of my scaly friends and I found that it could take down Heavy thugs with PD and light thugs without; all for the combined cost of 200g and a lv 1 earth mage. The armor of Achilles would break enemy prot while the Ichtyid nets would neutralize their def.

Sure this won't hold up late game but for mid game this is a cheap and quick counter. It's even more advantageous if you consider that the enemy has to waste mage turns equipping/summoning the thug or buying expensive sacred while your earth mages are contributing (or not recruited yet) and waiting to be called into service.

Compared to alternatives only the gladiator performs better in this role and one losses them after a single battle.
Reply With Quote
  #2  
Old October 8th, 2012, 09:55 PM

YellowCactus YellowCactus is offline
First Lieutenant
 
Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
YellowCactus is on a distinguished road
Default Re: Interesting note

Thanks for the tip!

Let me know if you still think they are a staple after a few MP games.
Reply With Quote
  #3  
Old October 9th, 2012, 03:48 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Interesting note

Yeah, nets are awesome. But most units that have them are rather fragile. And the nets are easily wasted on chaff.

Try the MA spider nation. They have webs.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #4  
Old October 9th, 2012, 04:33 AM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Re: Interesting note

Quote:
Originally Posted by Soyweiser View Post
Yeah, nets are awesome. But most units that have them are rather fragile. And the nets are easily wasted on chaff.

Try the MA spider nation. They have webs.
They also have a poor time late game, besides I'm going for a cheap and universal (if somewhat uncommon) counter.
Reply With Quote
  #5  
Old October 9th, 2012, 01:58 PM

parone parone is offline
First Lieutenant
 
Join Date: Jan 2012
Location: southern maine
Posts: 734
Thanks: 61
Thanked 12 Times in 8 Posts
parone is an unknown quantity at this point
Default Re: Interesting note

this is a good tip. i beleive it could be usefull in MP also. perhaps not a steady diet of it, but as the kitty said, seems plausible vs early thugs(and that is something i often struggle against)
Reply With Quote
  #6  
Old October 16th, 2012, 12:33 AM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Re: Interesting note

So I was just playing casually today when I noticed (atleast for CBM) the Kappa can use Koppo as an attack:

Koppo

Damage: -3 (Armor Piercing)
Attack: -3
Defense: 0
Length: 0
Limp

What?!?!?!?!? How did I miss these guys! Add berserk & quickness and these guys can cripple early-mid SCs with one hit. (quickness shouldn't be a problem since it takes water to find the site)
Reply With Quote
  #7  
Old October 16th, 2012, 04:01 AM

elmokki elmokki is offline
Second Lieutenant
 
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
elmokki is on a distinguished road
Default Re: Interesting note

They also get extra fatigue on land. But yeah, Koppo is great.
__________________
UnitGen - randomly generated nations with randomly generated sprites
http://forum.shrapnelgames.com/showthread.php?t=48341
Reply With Quote
  #8  
Old October 16th, 2012, 10:57 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Interesting note

Is a net an area effect weapon, a target hit weapon, or something else?

Just wondering if it will hit a unit with a 40 defense.
Reply With Quote
  #9  
Old October 17th, 2012, 12:12 AM

Minor Kitty Minor Kitty is offline
Corporal
 
Join Date: Nov 2011
Posts: 94
Thanks: 0
Thanked 4 Times in 1 Post
Minor Kitty is on a distinguished road
Default Re: Interesting note

it will with 3X5 adjacent squares X 2 def loss for every attack X 2 for quickness and berserk attack bonus.
Reply With Quote
  #10  
Old October 17th, 2012, 08:23 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: Interesting note

If it's an ordinary attack, etherealness, defense of 40, and vine shield should hold up.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.