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May 7th, 2019, 06:25 PM
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Corporal
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Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
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Stupid question about infantry
How does the infantry calculate damage ?
Does it matter how many men there are on the squad.
For example, is a 10 man squad with one rifle weapon slot less effective than 2 man squad with two rifle slots ?
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May 8th, 2019, 02:11 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
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Re: Stupid question about infantry
A class 1 weapon in slot 1 IS dependant on number of men in the squad - other weapon classes and other slots are not.
a 10 man squad firing a rifle (class 1) from slot 1 will be far more effective than the same squad firing the same weapon from slot 2.
From the GG:
Quote:
Class 1 - This is the infantry primary weapon class. This covers Rifles, SMG and so forth. Infantry units with a class 1 weapon in weapon slot 1 will have their fire effect adjusted for the number of men in the unit and range in hexes, less bonus at long range. This reflects the number of riflemen in the section. Inf Prime weapons not in slot 1 do not get this bonus.
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The Following 3 Users Say Thank You to scorpio_rocks For This Useful Post:
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May 8th, 2019, 11:49 AM
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Corporal
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Join Date: Jun 2018
Posts: 118
Thanks: 0
Thanked 16 Times in 9 Posts
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Re: Stupid question about infantry
Thanks for clarifying this. That certainly makes sense.
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May 8th, 2019, 02:53 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Stupid question about infantry
So this only works with rifles and such? Say I would put a machinegun in slot 1, there wouldnt be ten machineguns firing?
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May 8th, 2019, 04:09 PM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,046
Thanks: 364
Thanked 440 Times in 318 Posts
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Re: Stupid question about infantry
Quote:
Originally Posted by Ts4EVER
So this only works with rifles and such? Say I would put a machinegun in slot 1, there wouldnt be ten machineguns firing?
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Yes ONLY Class 1 Weapons and ONLY slot 1
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May 8th, 2019, 06:55 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: Stupid question about infantry
Machinegun are NOT weapon class 1 weapons so NO they would not use the number of men in the unit multiplier.
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May 8th, 2019, 09:14 PM
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Sergeant
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Join Date: Aug 2012
Posts: 295
Thanks: 3
Thanked 120 Times in 74 Posts
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Re: Stupid question about infantry
And big platoons such as Polish ones with 19men tear chunks when their shots hit.
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May 29th, 2019, 02:22 PM
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Private
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Join Date: Apr 2019
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Stupid question about infantry
Not a stupid question. I've wondered this as well. Too bad that other weapon slots/classes can't be given a man multiplier. This was one of the major improvements Grigsby made in his third release I believe while WinSP is based on the second version.
Oh and Hello, long time player first time poster.
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May 29th, 2019, 03:22 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: Stupid question about infantry
If he did ( which I have not found any evidence of....we have SP3's code as well ) why would you want a man multiplier applied to a units AT weapon or LMG.... or a flamethrower ?.... you would not which is why it's only applied to class 1 weapon in weapon slot 1
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May 29th, 2019, 03:56 PM
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Private
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Join Date: Apr 2019
Posts: 12
Thanks: 0
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Re: Stupid question about infantry
iirc All unit weapons in SP3 had an element multiplier because it was platoon based. I wouldn't use a straight multiplier if I had my way. It would be the sum total of all rolls and therefore more variable. That way all unit to unit weapon strikes could be displayed at once as well to speed play. Frankly, Kampfgruppe calculations were exponentially better than Steel Panthers.
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