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April 28th, 2008, 02:09 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
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Need a tiered research Mod for Mage age game
True, I could do it myself, but i am spending hours a day on other stuff for the game already-so i am looking for a volunteer.
Need a mod that will leave research paths 1-3 on normal
4-6 on hard, and 7-9 on very hard.
If anyone feels the urge, thanks in advance.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2008, 02:48 PM
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National Security Advisor
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Re: Need a tiered research Mod for Mage age game
That can't be modded AFAIK.
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April 28th, 2008, 03:12 PM
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BANNED USER
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Re: Need a tiered research Mod for Mage age game
Quote:
Xietor said:
True, I could do it myself
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Then tell us how.
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April 28th, 2008, 03:29 PM
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Lieutenant General
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Join Date: Feb 2007
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Re: Need a tiered research Mod for Mage age game
hmm, I was taking someone's word for it on the game thread that said it would be easy.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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April 28th, 2008, 08:12 PM
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General
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Re: Need a tiered research Mod for Mage age game
You could emulate this a little by starting on very hard research and putting some of the spells into the lower levels for a pyramid-like scheme. This wouldn't be consistent with normal research behaviour, though.
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April 28th, 2008, 11:53 PM
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One way....
Approximately - and it wouldn't be easy.
Double (or triple) the cost of all spells.
And then manually lower the levels of the spells you wished to make easier (aka) level 2 & 3.
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April 29th, 2008, 03:13 AM
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BANNED USER
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Join Date: Feb 2007
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Re: One way....
How do you double or triple the 'cost' of level 9 spells?
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