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  #1  
Old August 29th, 2002, 08:09 AM
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Default emmisive armor on units

How does the new emmisive armor work on units?

I expect that it either:

A) Subtracts the emmsive rating until the entire unit is destroyed.

or

B) Doesn't do anything special.

but it's always possible that

C) It works screwy like most things dealing w/ units.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Old August 29th, 2002, 12:59 PM
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Default Re: emmisive armor on units

Good question. I don't know the answer .
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Old August 29th, 2002, 06:06 PM
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Default Re: emmisive armor on units

Following test situation in the combat simulator Version 1.78:
One single fighter with 1 small emissive armor (that should reflect 3 points of damage) and a total damage resistance of 36 kT attacked by another fighter with small DUC I (5kT damage per shot). Hit probability 99%, no shields involved.
Result: it takes 8 shots to destroy the fighter.
Conclusion: emissive armor ability seems not to work on fighters.

A similar test with a satellite as target showed again no emissive effect.

[ August 29, 2002, 17:17: Message edited by: Q ]
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Old August 29th, 2002, 07:30 PM
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Default Re: emmisive armor on units

Quote:
Originally posted by Q:

Conclusion: emissive armor ability seems not to work on fighters.

A similar test with a satellite as target showed again no emissive effect.
Aww foo. MM will fix this eventually I guess.

IIRC, however, for units, emissive armor provides more kt of defence per kt space taken than armor III. So, its still a good choice.
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