.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 28th, 2001, 01:49 AM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Detect cloaked ships

I hope anybody can tell me the difference between the three components to detect cloaked ships?

What is the difference betwenn HyperOptics, Gravitic Sensors and Tachyon Sensors? (the reasearch costs are very different)

btw, what means passive and active scan?

Seik
__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #2  
Old September 27th, 2001, 02:07 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Detect cloaked ships

There is no difference between the sensors. I always go for hyper optics, since you need training facilities anyway.

Rollo

[edit]: in game terms there is no difference between active and passive scans.

[This message has been edited by Rollo (edited 27 September 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old September 27th, 2001, 02:58 PM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Re: Detect cloaked ships

Hm, ok - thanks.

But then I don t understand why Tachyon Sensors are so expensive. Everybody will go for HyperOptics: it s much cheaper and as you said training facilities (I agree) you also need...
__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
  #4  
Old September 27th, 2001, 03:29 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Detect cloaked ships

Note that although the game treats all cloaks and all cloak detectors exactly the same, they have been designd so that you can mod them to be much more sophisticated.

Also, lots of people complain about th differing reseach costs on the sensors, but th thing is you might do half of that resarch for something else... for example you are going to start researching p0hysics anyway, in ordr to get shields, or you might already have military science for the training facilities. The trick is to look at which one is cheapest in the mid-game, when you already have a number of techs rsearchd.

------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
Reply With Quote
  #5  
Old September 27th, 2001, 07:32 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: Detect cloaked ships

is this the passive or active thread

------------------
Inter arma silent leges
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old September 28th, 2001, 11:51 AM
Seik's Avatar

Seik Seik is offline
Corporal
 
Join Date: Aug 2001
Location: Germany
Posts: 84
Thanks: 0
Thanked 0 Times in 0 Posts
Seik is on a distinguished road
Default Re: Detect cloaked ships

ROFL

Don t know *gg*
__________________
Greetings
Seik

__________________________________________

Real programers do not comment their code.
It is hard to write and it should be hard to understand!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.