|
|
|
|
March 7th, 2003, 02:42 AM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Proportions AI without AI colony bug :)
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
1046954324.zip
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
March 6th, 2003, 04:08 PM
|
|
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
1046954324.zip
|
Agree that this is a way to fix the problem.
But you will need 3 entries in the building queue instead 1.
Ok Is not a problem itself, but think would be better that the AI should decide what kind of colonizer need to build, instead be forced to build always the 3 kind of colonizers.
For example: the AI already had colonized all of their available rock planets, had a 2 or 3 available Gas planets, but still can colonize 15 Ice Planets. Why build 5 Rock, 5 Gas and 5 Ice, if would be better to build 15 Ice Colony ships?
Anyway, think is a bug that not always will happen, and only occur depending of the map and the AI situation, and think only in simultaneous mode. Also, was reported to MM (and this time he requested to me savefiles), then, hope will be fixed.
|
March 6th, 2003, 04:11 PM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions AI without AI colony bug :)
Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
|
That's interesting. In all of my test games (v 1.78 though) the AI only built the Last entry of the avaiable colonizers, completely disregarding the first ones.
[ March 06, 2003, 14:14: Message edited by: Rexxx ]
__________________
homo homini lupus est
|
March 6th, 2003, 04:14 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions AI without AI colony bug :)
Yes, it is a palliative rather than true solution but untill MM fixes it, we are stuck with it.
It was a pain in a... to work through all AI states in all construction_vehicles files
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
March 6th, 2003, 04:18 PM
|
|
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions AI without AI colony bug :)
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|
March 6th, 2003, 04:51 PM
|
Corporal
|
|
Join Date: Jun 2002
Location: Hannover, Germany
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions AI without AI colony bug :)
__________________
homo homini lupus est
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|