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  #1  
Old March 7th, 2003, 02:42 AM
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Default Proportions AI without AI colony bug :)

OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything

1046954324.zip
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Old March 6th, 2003, 04:08 PM
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Default Re: Proportions AI without AI colony bug :)

Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything

1046954324.zip
Agree that this is a way to fix the problem.
But you will need 3 entries in the building queue instead 1.
Ok Is not a problem itself, but think would be better that the AI should decide what kind of colonizer need to build, instead be forced to build always the 3 kind of colonizers.
For example: the AI already had colonized all of their available rock planets, had a 2 or 3 available Gas planets, but still can colonize 15 Ice Planets. Why build 5 Rock, 5 Gas and 5 Ice, if would be better to build 15 Ice Colony ships?

Anyway, think is a bug that not always will happen, and only occur depending of the map and the AI situation, and think only in simultaneous mode. Also, was reported to MM (and this time he requested to me savefiles), then, hope will be fixed.
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Old March 6th, 2003, 04:11 PM

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Default Re: Proportions AI without AI colony bug :)

Quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
That's interesting. In all of my test games (v 1.78 though) the AI only built the Last entry of the avaiable colonizers, completely disregarding the first ones.

[ March 06, 2003, 14:14: Message edited by: Rexxx ]
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Old March 6th, 2003, 04:14 PM
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Default Re: Proportions AI without AI colony bug :)

Yes, it is a palliative rather than true solution but untill MM fixes it, we are stuck with it.

It was a pain in a... to work through all AI states in all construction_vehicles files
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Old March 6th, 2003, 04:18 PM
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Default Re: Proportions AI without AI colony bug :)

Quote:
Originally posted by Rexxx:
quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
That's interesting. In all of my test games (v 1.78 though) the AI only built the Last entry of the avaiable colonizers, completely disregarding the first ones.
Ahhh, that must be a famous accumulative nature of ship type numbers
If you want to build 1 colony-rock and 1 colony-gas, you must use "must have :=1" for first entry and "must have :=2" for second ship, not "must have :=1" as one might expect. Take a look on my files to see how it works.
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Old March 6th, 2003, 04:51 PM

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Default Re: Proportions AI without AI colony bug :)

Quote:
Originally posted by oleg:
quote:
Originally posted by Rexxx:
quote:
Originally posted by oleg:
OI think I fixed "ai colony ship bug" by replacing "colonizer" with explicit design names. In my testss, AI build all 3 types of colony ships and colonize everything
That's interesting. In all of my test games (v 1.78 though) the AI only built the Last entry of the avaiable colonizers, completely disregarding the first ones.
Ahhh, that must be a famous accumulative nature of ship type numbers
If you want to build 1 colony-rock and 1 colony-gas, you must use "must have :=1" for first entry and "must have :=2" for second ship, not "must have :=1" as one might expect. Take a look on my files to see how it works.

What I used was:
Entry 3 Type := Seeder (Gas)
Entry 3 Planet Per Item := 300
Entry 3 Must Have At Least := 5
Entry 4 Type := Seeder (Rock)
Entry 4 Planet Per Item := 300
Entry 4 Must Have At Least := 9
Entry 5 Type := Seeder (Ice)
Entry 5 Planet Per Item := 300
Entry 5 Must Have At Least := 12

What I experienced was:
Until the first rock colonizer was designed the AI built 5 gas colonizers just as I called for.
From that moment on the AI began to build rock colonizers, only rock colonizers. It followed the call for 9 ships. After the first ice colonizer design was available it began to build only ice colonizers, again following the new call for 12 ships.

If you are interested you can find these (and some more) test results and my conclusions here:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=007653

Anyway, I will run another test. Maybe something changed from 1.78 to 1.84. I would be very glad to be proven wrong, that the calling for names thing works fine now.
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