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April 26th, 2005, 07:16 AM
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emergency movement pods
Greetings,
Another stupid question from Jestak:
I installed an emergency movement pod on my starship and I can't figure out how to use it. I tried to right/left click, I tried to find out a special button. I am sure it is as obvious than the nose in a face. Anyone can tell me how to use it exactly?
Thank you
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April 26th, 2005, 07:53 AM
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General
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Re: emergency movement pods
Heh, there is no stupid question, except the one that goes unasked. There should be a Use button in the main menu, enabling you to activate the Emergency Propulsion component. If you are playing in a simultaneous game, the extra movement points will *not* appear right now, but they will be used when the turn is executed.
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April 26th, 2005, 08:01 AM
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Re: emergency movement pods
Greetings,
Thank you for the answer. I am playing against comps for now because I am still learning the game.
However, I still don't see the button. I click on the fleet or on the ship and I don't see it. I must be really blind.
Thank you
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April 26th, 2005, 08:36 AM
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Re: emergency movement pods
A fleet cannot use Emergency components; the button will only be available for a single ship. So, select an unfleeted vessel (or remove a ship from its fleet), and look at the list of buttons: there should be a button resembling a weapon on the right, a few columns to the left of the pink arrows (the "replay movement" buttons).
Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out.
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April 26th, 2005, 10:43 AM
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First Lieutenant
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Re: emergency movement pods
Quote:
Alneyan said:
Only ships outside of a fleet and equipped with Emergency devices will have this button displayed; otherwise, it will be greyed out.
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Note to SEV betatesters: please mark this as a bug if it works the same way in SE5!
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April 26th, 2005, 11:47 PM
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Shrapnel Fanatic
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Re: emergency movement pods
There is a problem, though.
Not all ships have the same emergency components and not all emergency components have the same ability amounts.
Even ships of the same design may have different emergency components intact.
And even if they do have equivalent strength components, the side effects of destructively using said components are not known.
EG:
Engines with EP ability. Using the engine gives you a 1-turn speed boost at the expense of slower travel until it is repaired.
Except in a fleet of ONE SHIP, trying to apply the "use component" order to a whole fleet is just asking for trouble.
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