|
|
|
|
September 20th, 2003, 08:53 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
FQM Reactions
What do you like and/or dislike about Fyron's Quadrant Mod (either or both Versions (standard and deluxe))?
http://fqm.spaceempires.net/
|
September 20th, 2003, 10:55 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
im not to happy about the bug with poor or average starting planets, and mod it so that systems with medium moons are not allowed for starting places - so that the bug only applies to poor starting planets.
id rather give up the poor starting planets, than give up the variety of systems - or restrict starting locations so heavily.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
September 20th, 2003, 03:50 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
Said it before, I'll say it again. Too many asteroids in the asteroid ring. It makes the system look a little busy. This statement is 100% RDA pure opinion -- O% content.
It's a little unbalanceing in the standard game, when stellar manipulation turns each into a planet. But it really helps make remote mining profitable, esp for Proportions. So maybe it's worth, reducing the size so it's always tiny, and maybe not completely filling the ring?
Everything else about FQM is pure gold -- machine planets, irradiated planets, atmosphere moons -- oh yeah.
|
September 20th, 2003, 07:04 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Reactions
Quote:
Originally posted by Puke:
im not to happy about the bug with poor or average starting planets, and mod it so that systems with medium moons are not allowed for starting places - so that the bug only applies to poor starting planets.
id rather give up the poor starting planets, than give up the variety of systems - or restrict starting locations so heavily.
|
Umm... you can use average HWs since... several Versions ago. I already made it so that you can not start in the few system types that use medium moons as home systems (only a couple of systems have medium moons now). Have you had this bug happen in the latest Versions of the mod? Did I miss a system? I hope not.
Arckon:
Quote:
Said it before, I'll say it again. Too many asteroids in the asteroid ring. It makes the system look a little busy. This statement is 100% RDA pure opinion -- O% content.
|
Then you will love FQM 2.05/1.19, as I added some new mid-life type quadrants (Mid-life No Ast) that have only 2 asteroid fields in standard systems instead of... however many are normally there. If you want to make other types of quadrants like this, simply copy those new quadrant entries and change the first several lines to fit the new quadrant type. Most quadrant types (ML, cluster, grid, etc.) use the exact same system list, and just have a few different settings.
Quote:
So maybe it's worth, reducing the size so it's always tiny
|
I actually tried that, and got bizarre results... SE4 does not like custom-sized asteroid calls. :'S
Quote:
and maybe not completely filling the ring?
|
Well it is not completely full now. But, you can try the Mid-Life No Ast quadrants out.
[ September 20, 2003, 18:09: Message edited by: Imperator Fyron ]
|
September 21st, 2003, 04:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Reactions
Surely more than 2 people must have played the mod...
|
September 21st, 2003, 04:58 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: FQM Reactions
Quote:
Originally posted by Imperator Fyron:
Surely more than 2 people must have played the mod...
|
I've already discussed much about system things with you. So that's my excuse.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|