.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2003, 08:53 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default FQM Reactions

What do you like and/or dislike about Fyron's Quadrant Mod (either or both Versions (standard and deluxe))?

http://fqm.spaceempires.net/
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old September 20th, 2003, 10:55 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: FQM Reactions

im not to happy about the bug with poor or average starting planets, and mod it so that systems with medium moons are not allowed for starting places - so that the bug only applies to poor starting planets.

id rather give up the poor starting planets, than give up the variety of systems - or restrict starting locations so heavily.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old September 20th, 2003, 03:50 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: FQM Reactions

Said it before, I'll say it again. Too many asteroids in the asteroid ring. It makes the system look a little busy. This statement is 100% RDA pure opinion -- O% content.

It's a little unbalanceing in the standard game, when stellar manipulation turns each into a planet. But it really helps make remote mining profitable, esp for Proportions. So maybe it's worth, reducing the size so it's always tiny, and maybe not completely filling the ring?

Everything else about FQM is pure gold -- machine planets, irradiated planets, atmosphere moons -- oh yeah.
Reply With Quote
  #4  
Old September 20th, 2003, 07:04 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: FQM Reactions

Quote:
Originally posted by Puke:
im not to happy about the bug with poor or average starting planets, and mod it so that systems with medium moons are not allowed for starting places - so that the bug only applies to poor starting planets.

id rather give up the poor starting planets, than give up the variety of systems - or restrict starting locations so heavily.
Umm... you can use average HWs since... several Versions ago. I already made it so that you can not start in the few system types that use medium moons as home systems (only a couple of systems have medium moons now). Have you had this bug happen in the latest Versions of the mod? Did I miss a system? I hope not.

Arckon:
Quote:
Said it before, I'll say it again. Too many asteroids in the asteroid ring. It makes the system look a little busy. This statement is 100% RDA pure opinion -- O% content.
Then you will love FQM 2.05/1.19, as I added some new mid-life type quadrants (Mid-life No Ast) that have only 2 asteroid fields in standard systems instead of... however many are normally there. If you want to make other types of quadrants like this, simply copy those new quadrant entries and change the first several lines to fit the new quadrant type. Most quadrant types (ML, cluster, grid, etc.) use the exact same system list, and just have a few different settings.

Quote:
So maybe it's worth, reducing the size so it's always tiny
I actually tried that, and got bizarre results... SE4 does not like custom-sized asteroid calls. :'S

Quote:
and maybe not completely filling the ring?
Well it is not completely full now. But, you can try the Mid-Life No Ast quadrants out.

[ September 20, 2003, 18:09: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #5  
Old September 21st, 2003, 04:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: FQM Reactions

Surely more than 2 people must have played the mod...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #6  
Old September 21st, 2003, 04:58 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: FQM Reactions

Quote:
Originally posted by Imperator Fyron:
Surely more than 2 people must have played the mod...
I've already discussed much about system things with you. So that's my excuse.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.