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  #1  
Old January 5th, 2004, 10:06 PM
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thorfrog thorfrog is offline
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Default Requested new features for SE:IV

I'd like to see the following added features:

-Homeworld Palace/Capital
-Weapon system rework (revise certain weapon types to make them more usefull. Ex. torpedoes)
-Area effect weapons (ship explosion damage)
-new unique technology
-Allow for escort class to have 1 extra engine
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  #2  
Old January 6th, 2004, 12:22 AM
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Ed Kolis Ed Kolis is offline
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Default Re: Requested new features for SE:IV

Some of those can be modded in:

Weapon system rework - See mods like P&N and Adamant, which have torpedoes with a to-hit bonus.

New unique technology - See Adamant, which has techs like Megafluxer (super powerful shield generator), and Devnull, which has an entire racial tech tree for space monsters!

Faster escorts - Devnull features "corvettes" which do just what you say. And some mods even feature "quasi-newtonian propulsion", which means that the speed of a ship is proportional not to the NUMBER of engines on it but instead to the RATIO of engines to hull size... so you could theoretically make a speed-24 baseship but it wouldn't have much firepower due since the engines take up most of the hull; only on smaller ships would it really be practical to fill up the hull with engines (since they're so expensive ton for ton compared to, say, shields)
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  #3  
Old January 6th, 2004, 01:01 AM
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Will Will is offline
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by Ed Kolis:
so you could theoretically make a speed-24 baseship
Theoretically... the size of the variable holding "propulsion" in SEIV isn't big enough to hold the value that would make baseships speed-24 the way it's set up with most mods. Might be able to pull it off if you made the engines have a propulsion value of 1, and just made them smaller as tech goes up. That might allow the creation of an uber-fast baseship... Might have to try that out...
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Old January 6th, 2004, 01:24 AM

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Default Re: Requested new features for SE:IV

The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
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  #5  
Old January 6th, 2004, 01:59 AM
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Fyron Fyron is offline
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by Will:
quote:
Originally posted by Ed Kolis:
so you could theoretically make a speed-24 baseship
Theoretically... the size of the variable holding "propulsion" in SEIV isn't big enough to hold the value that would make baseships speed-24 the way it's set up with most mods. Might be able to pull it off if you made the engines have a propulsion value of 1, and just made them smaller as tech goes up. That might allow the creation of an uber-fast baseship... Might have to try that out...
Nope. At least, not without using bonus movement. You can only have at most 255 standard movement points on a ship before it gets divided by engines per move for the hull size. More standard move on a component or smaller components makes no difference. You can, however, use scale mounts based on hull size (different mount for every ship size), combined with large (1000 kT or so) engine components. This will allow you to get more movement on larger ships, while still making engines take up more space on larger ships for the same movement rate.
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  #6  
Old January 6th, 2004, 02:06 AM

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Default Re: Requested new features for SE:IV

SE3 way of how componets are placed on a ship during game turn cool. Shouldve been in se4 ,that way i have a use to use(Repair Priorities)Which is in, se4 gold..
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