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Old February 26th, 2004, 07:56 PM

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Default point generation - where is it displayed

I tried putting some of the new point generating abilities in my mod, but they either aren't working, or they aren't being displayed. Has anyone gotten this to work? Does anyone know where the generated points get displayed (eg, if you have "Generate Points Minerals", do your minerals generated get displayed on the Empire Status screen? And if so, which entry? "From our colonies"?

I've tried both Intel generation and mineral generation, but to no avail...

Thanks!
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Old February 26th, 2004, 08:39 PM
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Default Re: point generation - where is it displayed

Look in the abilities-file in your Data-directory of the new 1.91-patch.

You will find what you are searching on the bottem of that file.

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Old February 26th, 2004, 08:57 PM

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Default Re: point generation - where is it displayed

You mean this:

Generate Points Minerals
Value1 = The number of minerals per turn which can be generated.
Value2 = (This ability can be used by a component or a facility. The points
are not deducted from any planet.)

That doesn't tell me where they are displayed, though...just that planets don't have anything to do with their calculations...
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Old February 26th, 2004, 10:30 PM
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Default Re: point generation - where is it displayed

obsolete

[ February 26, 2004, 21:38: Message edited by: Imperator Fyron ]
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Old February 26th, 2004, 10:43 PM
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Default Re: point generation - where is it displayed

thanks, Fyron, for the explanation, but it's as clear as mud to me. My understanding from reading the press release was that we'd get these points to use in whatever capacity we'd like it to be, like experience or skill points in most RPG's. It sounds like you had to mircomanage just to see if you're getting the points. Where's the ability to spend the points?
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Old February 26th, 2004, 10:51 PM
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Default Re: point generation - where is it displayed

I ran a test with a sequential movement game. Used this facility:

Name := Customs Bureau III
Description := Tax agency which generates revenues by taxing local trade, which is not affected by planetary conditions.
Facility Group := Imperial Administration
Facility Family := 1005
Roman Numeral := 3
Restrictions := None
Pic Num := 205
Cost Minerals := 3000
Cost Organics := 3000
Cost Radioactives := 3000
Number of Tech Req := 1
Tech Area Req 1 := Imperial Administration
Tech Level Req 1 := 3
Number of Abilities := 3
Ability 1 Type := Generate Points Minerals
Ability 1 Descr := Generates 200 minerals each turn.
Ability 1 Val 1 := 200
Ability 1 Val 2 := 0
Ability 2 Type := Generate Points Organics
Ability 2 Descr := Generates 200 organics each turn.
Ability 2 Val 1 := 200
Ability 2 Val 2 := 0
Ability 3 Type := Generate Points Radioactives
Ability 3 Descr := Generates 200 radioactives each turn.
Ability 3 Val 1 := 200
Ability 3 Val 2 := 0

My displayed resource production did not change after building one. But, on the next turn, I did notice that my resources stored increased correctly, by an extra 200 points for each resource. So, the points are not displayed in the Empire Status window as part of your production when the ability is used on a facility and they are not displayed on the planet display, but you do get the resources produced correctly. The points do get displayed in the Score report. Most odd.

Next, I made my homeworld have:

Planet has 1 mineral miner that makes 2002 minerals. It has 2 customs bureaus. It has a facility that has system generation modifiers for all resources of 20% (like Robotoids). This causes the mineral miner to make 2402. Production should be:

2802 m, 400 o, 400 r

Empire status displays:

2402 m, 200 o, 200 r

Net:
2402 m, 200 o, 200 r

Storage:

43314 m, 5111 o, 39555 r

Hit end turn.

New Storage:
46116 m, 5711 o, 40155 r

So, I got 2802 m, 600 o, 600 r

Conclusion:

SE4 is calculating the facilities correctly, it is just not displaying them correctly. Generate Points abilities do not get affected by system modifiers. Also, SE4 thinks that I am making no orgs or rads, so gives me the minimum empire generation of 200 for them, in addition to the 400 from the Customs Bureaus.

MM might need to make another SE4 patch afterall.

Research generation on a component seems to work fine though.

Note: I was testing this stuff in my mod, so the numbers will not be able to come from Stock stuff. But, this still illustrates that the display is broken.

[ February 26, 2004, 21:00: Message edited by: Imperator Fyron ]
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