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  #1  
Old May 17th, 2004, 08:49 PM

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Default Stellar manip and movement in simultaneous game

If I give a "close WP" order to a ship, does other ships move before or after the warp point will be closed ?
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  #2  
Old May 17th, 2004, 08:57 PM
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Default Re: Stellar manip and movement in simultaneous game

If the ship is on the warppoint already, I think it might be closed on day 1.
Otherwise it will be closed when you arrive.

If you tell the ship to move around you can give your fleet time to get through before it closes.

If you time things exceptionally well, you could even have one ship open a warppoint, send the fleet through and then close the point with a second ship during a single simultaneous move turn.
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Old May 17th, 2004, 09:11 PM

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Default Re: Stellar manip and movement in simultaneous game

Ok, thanks for these interesting infos...
If it doesn't work, I'll send you my lawyer...

[ May 18, 2004, 07:06: Message edited by: trooper ]
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Old May 17th, 2004, 09:35 PM
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Default Re: Stellar manip and movement in simultaneous game

I think you must be on the warp point at the beginning of the turn or you can't close it (in simultaneous game).
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Old May 17th, 2004, 10:05 PM
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Default Re: Stellar manip and movement in simultaneous game

Yes, close warppoint only works when starting on that warppoint - open warppoint and create planet, on the other hand, work in the middle of movement.
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Old May 17th, 2004, 11:38 PM

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Default Re: Stellar manip and movement in simultaneous game

It is possible to close a new warp point, if the closer is already sitting on Warp Point.

In this way, you can order the ship to "Move to x,x" and "Close Warp Point" and it should move to the destination and close the warp point that is there.
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  #7  
Old March 14th, 2005, 01:39 PM
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Default Re: Stellar manip and movement in simultaneous game

Too bad they go off for anything. Including that hull-with-engines escort sent explicitly to trigger it before the main fleet comes through.
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Old March 14th, 2005, 01:43 PM
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Default Re: Stellar manip and movement in simultaneous gam

Hehe... Use it to make a black hole
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Old March 14th, 2005, 01:50 PM

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Default Re: Stellar manip and movement in simultaneous gam

Quote:
douglas said:
Too bad they go off for anything. Including that hull-with-engines escort sent explicitly to trigger it before the main fleet comes through.
Well, that's what the mines on the warp point are for. That way you lose at least two LCs.
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Old March 14th, 2005, 01:56 PM
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Default Re: Stellar manip and movement in simultaneous gam

Heh... Can a destroyed star be destroyed again, or do you have to recreate it?
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