.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 21st, 2004, 01:18 AM

freduk freduk is offline
Corporal
 
Join Date: Dec 2003
Location: the netherlands
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
freduk is on a distinguished road
Default weapon platforms

Will weapon platforms fire when a planet is rioting??? I am monitoring a very heavily defended planet with multiple talisman-enhanced large weapon platforms, and have not seen its population increase for over 3 turns now, meaning it is rioting.
Still, I can only capture it if those WP's do not fire.
Reply With Quote
  #2  
Old July 21st, 2004, 01:20 AM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: weapon platforms

Yes !
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #3  
Old July 20th, 2004, 03:45 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: weapon platforms

If they are rioting, they won't be able to build any new platforms if you intel-bomb them to dust...

Just make sure they don't get any reinforcements from outside.
Reply With Quote
  #4  
Old July 20th, 2004, 03:54 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: weapon platforms

The Cargo Maintenance Problems project targetting planetary cargo is broken however, so you won't be able to break their defences this way. This project has an effect amount of 1, so it does, quite literaly, one point of damage to a random cargo unit. You might be able to take down one police troop per project though, but hardly more than this.

It should work if you increase the effect amount for this project though. Remember that units do *not* take partial damage, so the project should deal enough damage to destroy at least a weapon platform.
Reply With Quote
  #5  
Old July 21st, 2004, 08:52 PM

freduk freduk is offline
Corporal
 
Join Date: Dec 2003
Location: the netherlands
Posts: 54
Thanks: 0
Thanked 0 Times in 0 Posts
freduk is on a distinguished road
Default Re: weapon platforms

And if the planet has zero population?? would that help???
Reply With Quote
  #6  
Old July 21st, 2004, 08:56 PM

Loser Loser is offline
Colonel
 
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
Loser is on a distinguished road
Default Re: weapon platforms

Quote:
Originally posted by freduk:
And if the planet has zero population?? would that help???
Food Poisoning, right?

A plague will wipe the planet clean, I think, but Food Poisoning reduces the population to zero.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.