"Also, the AI doesn’t press home an advantage with follow up attacks right? So how about changing the value for turns to wait for next attack from 6 to a lower number????"
In my games the AI does attack every turn so this value does not express the time between attacking one planet after another. I think it's the time value between making an offence into enemy territory. By lowering it the AI will go on the offence quite fast but with some bad luck with too few ships to achieve something. But I may be wrong here all along.
"What is the 510kt and 610kt limit? The maximum size of a ship that can be built for 20 and 40 turns?
Why would you need that? Humans players aren’t limited. Can you research ship construction that fast?"
I think it is just for the fun factor so the AI does not use the biggest ships available from the beginning. Ask MM what they had in mind.
[This message has been edited by [K126]Mephisto (edited 17 January 2001).]