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December 5th, 2003, 12:10 PM
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Full Magic Sites List
Okay, eventually I found the time to check all new magic sites (the only question I've avoided so far is "Underwater ?", the Last column). Also, I've got the full game yesterday so I've only tested the demo and I dont know much about the new nations, that could be a problem for some national sites I missed. Oh well, so far (by level 0/1/2/3/4), and without the national starting sites :
- 42 Air sites (3/21/9/8/1)
- 46 Astral sites (6/19/9/9/3)
- 22 Blood sites (2/9/7/4/0)
- 46 Death sites (3/24/11/5/3)
- 61 Earth sites (16/22/11/11/1)
- 35 Fire sites (3/20/8/3/1)
- 9 Holy sites (1/1/3/3/1)
- 8 Unholy (2/1/2/2/1)
- 54 Water sites (6/29/12/5/1)
http://www.freewebs.com/sunray_dom2
http://www.freewebs.com/sunray_dom2/sites.xls
Cheers
[ December 05, 2003, 10:55: Message edited by: Sunray_be ]
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December 5th, 2003, 01:42 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Full Magic Sites List
very nice work indeed.
The question which had me pestering me since dom1 is: are the site occurences equiprobables amongst sites wich can fit a province (because as in dom2 some sites could not appears in a province I think, like a farm of plenty in mountain, or a site modifying toward cold scale in a desert).
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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December 5th, 2003, 03:09 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Full Magic Sites List
Major excellence.
Im glad you are so careful when typing in the names. It helps in generating a list for automated use (too bad Illwinter doesnt number them like they did the units). Lots of extra blank fields there. Planning to expand?
If terrain does end up being a factor maybe we can use the same numbering system that Dom2 uses? That would help the RMC also (Random Map Cult). Or would that make it harder for manual map makers to use?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 5th, 2003, 03:20 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Full Magic Sites List
Quote:
Originally posted by Sunray_be:
- 42 Air sites (3/21/9/8/1)
- 46 Astral sites (6/19/9/9/3)
- 22 Blood sites (2/9/7/4/0)
- 46 Death sites (3/24/11/5/3)
- 61 Earth sites (16/22/11/11/1)
- 35 Fire sites (3/20/8/3/1)
- 9 Holy sites (1/1/3/3/1)
- 8 Unholy (2/1/2/2/1)
- 54 Water sites (6/29/12/5/1)
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What about Nature sites?
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December 5th, 2003, 03:36 PM
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Re: Full Magic Sites List
Quote:
Originally posted by Argitoth:
What about Nature sites?
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No kidding, I forgot mother Nature :
- Nature : 61 sites (10/28/11/10/2)
Thanks, next time I'll cast Eagle Eye on myself...
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December 5th, 2003, 03:41 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Full Magic Sites List
Looks like 2 magics for searching holds true, 3 for priests (good prophet duty for some nations). SPeaking of priests it looks like holy/unholy sites can use some brainstorming if people can come up with suggestions that arent too extreme. In other words, not the gifts they give but idea and theme names. Worth a thread?
[ December 05, 2003, 13:42: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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