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  #1  
Old January 22nd, 2004, 03:34 AM

velk velk is offline
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Default Custom units/commanders - assigning cost ?

I have been playing around with some custom units, but I have been having great difficulty coming up with a good way to assign resource and gold cost to them. How do you guys decide on these values ?

As an example, take the niefel jarl. The most expensive unit in the game, with excellent combat ability combined with quite powerful magic and a potent special ability (cold aura).

What proportions of the 500 gold would these values be weighted at ? How much should they cost if I, for example, removed their magic skill entirely. How about the cold aura ? Adding regen to it - worth more if it's combined with the cold aura or same amount regardless ?

Or for an even simpler one - let's say I double the precision on man's longbow unit. Would it be worth more or less than double it's previous cost ? On the one hand, against a big swathe of units, it would most likely do exactly the same damage as it's less accurate predecessor, on the other hand against say a single attacking mage it would be orders of magnitude more powerful.
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Old January 22nd, 2004, 05:13 AM

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Default Re: Custom units/commanders - assigning cost ?

Well the game has a set # of resource cost for each item in it. However the Developers lost the napkin they had it on so we don't know the exact numbers.

You'll also note that the effects of statistics are not linear. So if, say, you double the precision of a longbowman, he is not twice as effective, but probably 4 or 5x as effective. Thus there is no simple way to measure that effect. The best way is to look at the base game units and take a compariable look at gold cost vs unit specific stats/abilities and come up with a balanced answer for it.

P.S. The reason Niefel Jarl are 500 gold is they are insta-supercombatants. They have Water Paths so can go underwater and have access to Quickness and if given a small set of equipment, become terrors in and of themselves.

[ January 22, 2004, 03:50: Message edited by: Zen ]
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Old January 22nd, 2004, 05:39 AM

velk velk is offline
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Default Re: Custom units/commanders - assigning cost ?

Quote:
Originally posted by Zen:
P.S. The reason Niefel Giants are 500 gold is they are insta-supercombatants. They have Water Paths so can go underwater and have access to Quickness and if given a small set of equipment, become terrors in and of themselves.
So what would *you* give them as a gold cost if they had no magic paths ?
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Old January 22nd, 2004, 05:43 AM

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Default Re: Custom units/commanders - assigning cost ?

Just removing all their magic? Or their magic, holy levels, and sacred status? Or a unit with comprable stats and no special effects? And for Jotun still?
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Old January 22nd, 2004, 06:03 AM

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Default Re: Custom units/commanders - assigning cost ?

Quote:
Originally posted by Zen:
Just removing all their magic? Or their magic, holy levels, and sacred status? Or a unit with comprable stats and no special effects? And for Jotun still?
Magic including holy.

Is the nation the unit is for relevant to how much the unit should cost ? I honestly had not considered that given I am trying to create a new nation from more or less scratch.
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Old January 22nd, 2004, 06:11 AM

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Default Re: Custom units/commanders - assigning cost ?

Well if you took away all their magic and their holy (but left their sacred) I'd consider 250ish. They lost a total of 8 Magic Levels (including the Holy) and now are regulated to being on-land without the help of a magic item. Though for Niefel this might be too low. Since they could churn them out and equip them with a Rainbow fairly quickly and cause alot of havok with minimal cost (250 Gold and a Wraith Sword would probably do the trick fairly well, Boots of Quickness, and a Ring of Regen would complement it nicely).

The cost dependant on the nation is primarily a "What would Zen think" and not a "Game mechanic" argument. The Nations I like use all their troops just for different purposes or different combinations. Thus if you had a big beater like the Giant I'd hope the cost would be modified with how easy it is to abuse and either adjust the stats or the cost to make it balanced vs opponents and in the internal structure of the nation.
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