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January 30th, 2004, 09:22 PM
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Sergeant
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Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
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Soul Contract
Is it worth the cost in blood slaves?
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January 30th, 2004, 09:29 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Soul Contract
Quote:
Originally posted by Xavier:
Is it worth the cost in blood slaves?
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yes
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January 30th, 2004, 09:32 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Soul Contract
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns. After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
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January 30th, 2004, 09:45 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Soul Contract
Quote:
Originally posted by Graeme Dice:
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns.
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Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)
Quote:
Originally posted by Graeme Dice:
After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
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As well as an expensive fire+blood mage doing a monthly ritual.
In essence, it is possibly the most useful aspect of blood.
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January 30th, 2004, 09:47 PM
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Corporal
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Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Soul Contract
And that's just at basic cost. With a dwarven hammer and Forge of the Ancients up, making one of those babies a turn is very practical, and they 'pay off' in four turns.
Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.
[ January 30, 2004, 19:48: Message edited by: Bowlingballhead ]
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January 31st, 2004, 01:25 AM
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Corporal
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Join Date: Dec 2003
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Soul Contract
Quote:
Originally posted by Saber Cherry:
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)
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attacked by a horror...a "cheap commander" 90% get killed ,scavenger works in battle only
Quote:
Originally posted by Bowlingballhead
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Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.
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I always try to dispel FotA asap, no matter who cast it..it's a most dangerous-RED GE.
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