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  #1  
Old March 14th, 2004, 03:48 AM

pole_shift pole_shift is offline
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Default Moving Immobile Pretenders

Is there any other way besides Teleport? Tried giving a Flying Carpet but that didn't work.
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  #2  
Old March 14th, 2004, 08:31 AM

Slygar Slygar is offline
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Default Re: Moving Immobile Pretenders

lol.. that would have been funny to see: the peasants busting their arses lifting up a big, divine statue to jam a flying carpet under it, and then it doesnt work.. suckers!
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  #3  
Old March 14th, 2004, 09:36 AM
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tinkthank tinkthank is offline
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Default Re: Moving Immobile Pretenders

I think it is too bad that Gateway no longer works. Astral Travel, ok; but to a friendly lab with Gateway, that SHOULD work.
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  #4  
Old March 14th, 2004, 11:22 AM

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Default Re: Moving Immobile Pretenders

Cloud Trapeze should allow the pretender to move (with Air magic).
Returning (Astral magic) should work too, even if you dont have a lab in the province, but you need a battle for the spell to trigger (Send Lesser Horror ? ask another player to attack the province with a scout ?). Untested.
Cheers
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  #5  
Old March 14th, 2004, 05:52 PM

mivayan mivayan is offline
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Default Re: Moving Immobile Pretenders

from the 2.08 readme:

* Sphinx cannot teleport.
* Most travel spells (all but teleport) cannot be used by immobiles.

It seems teleport is the only way.
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  #6  
Old March 14th, 2004, 06:26 PM
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archaeolept archaeolept is offline
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Default Re: Moving Immobile Pretenders

Quote:
It seems teleport is the only way.
well, you could leave your fort undefended, lose your god, and then recall him in a different location...

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