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May 4th, 2004, 09:23 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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More of AI breaking spell scripts
Can anyone explain to me why the AI would _REFUSE_ to bloody cast "Summon Lammashtas"???
I've put 2 death gems on an onyx priestess (who has Death 1) and script her to cast Summon Lammashtas right off the bat. 1 gem gets her to death 2, 1 gem for the spell.
There's _LOTS_ of enemies on the field. But apparently the #@$#@ AI decided not to waste the 2 death gems.
Again - can anyone explain this? Better, could someone at Illwinter make it so that the bloody mages cast what they're told to, when it's possible for them to?
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Wormwood and wine, and the bitter taste of ashes.
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May 4th, 2004, 09:43 PM
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Major General
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Re: More of AI breaking spell scripts
Oh, this one's easy: Your priestess is a D1 mage, and can therefore expend only 1 death gem to cast any spell. Therefore, by expending 1 gem to achieve D2 casting, you've met your quota for how many gems you can expend, and therefore cannot expend any more gems....such as to actually cast the spell.
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May 4th, 2004, 09:48 PM
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General
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Join Date: Jun 2003
Location: az
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Re: More of AI breaking spell scripts
I'm not sure why they failed to cast the spell. I would like to say from what I've experienced this is one of the worst spells to cast because there's a good chance the Lammashtas will attack the caster.
I even won a battle against a computer opponent because the Lammashtas killed the necromancer once they were summoned. All the undead marching towards my army, (40+ units), withered away. On a different occasion I had them kill one of my witches after being summoned.
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May 4th, 2004, 09:51 PM
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Lieutenant General
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Re: More of AI breaking spell scripts
Quote:
Originally posted by Norfleet:
Oh, this one's easy: Your priestess is a D1 mage, and can therefore expend only 1 death gem to cast any spell. Therefore, by expending 1 gem to achieve D2 casting, you've met your quota for how many gems you can expend, and therefore cannot expend any more gems....such as to actually cast the spell.
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Bah! The way the manual reads, makes it sound like the mage can't use more gems than his level _to improve his effective casting level_, with gems as part of the spell requirement not counting.
Feh.
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Wormwood and wine, and the bitter taste of ashes.
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May 4th, 2004, 11:04 PM
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Major General
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Re: More of AI breaking spell scripts
I've long since stopped reading the manual since manuals of games invariably fail to either keep up with changes due to patching, or are outright poorly written, misleading, and useless.
The Age of Manuals is over.
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