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April 4th, 2005, 10:52 PM
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Private
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Join Date: Mar 2005
Posts: 14
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Looking for a mod...
Looking for a mod that impliments resource generating ships. You know, because planets are out of style now.
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April 4th, 2005, 11:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Looking for a mod...
Remote miners? Or just ships that arbitrarily generate resources? In my opinion, those can be rather dangerous, as they allow an infinite number of ships to be maintained...
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April 4th, 2005, 11:14 PM
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Private
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Join Date: Mar 2005
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Re: Looking for a mod...
I looked at P&N but I literally want no planets, except the starting one for a while and I didnt see any components that generated resources.
Size is my friend. Large components = game balance.
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April 4th, 2005, 11:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Looking for a mod...
You could try out Adamant Mod as a nomad, build some research ships, and abandon your homeworld. You will need to make remote mining ships and mine the plethora of asteroids and planets for resources. The AI is not the best, but it should be fine for such a mode of play.
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April 4th, 2005, 11:38 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Looking for a mod...
The STM is such a mod as well.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 4th, 2005, 11:47 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Looking for a mod...
The items which generate resources in P&N are:
- Boarding parties + ShipYard
- Troops + Pilliaging
- Treaties
More if you are creative.
__________________
Things you want:
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April 5th, 2005, 12:21 AM
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Private
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Join Date: Mar 2005
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Re: Looking for a mod...
Thank you. Looks like the Adamant mod is my choice. And not just because minging asteroids doesn't decrease their value.
Thanks for all the input.
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April 5th, 2005, 12:57 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Looking for a mod...
Actually, if you go into settings.txt in the data folder, you can set wether mining decreases asteriod value in any mod or stock.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 4th, 2005, 11:10 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Looking for a mod...
Pirates and Nomads mod, by SJ, I think.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 4th, 2005, 11:13 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Looking for a mod...
Yes ships that generate resources are not a good idea for the reason that Fyron stated.
My mod Invasion! has ship components thats generaate intelligence and research points. You can find it by following the link in my signature.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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