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April 21st, 2005, 06:05 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Gui nation theme.
What's the the new mod commands to add a specific gui theme to a nation?
Thanks.
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April 21st, 2005, 06:33 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Gui nation theme.
Psitticine's post, post nr 348331
Quote:
#defaultguiframe “<.tga file>”
The default GUI background for the game may be replaced with this command. The file to be used should be 512 pixels wide by 128 pixels high and will be used for all new pop-up windows and so forth. If there is a #guiframe specified in a nation’s definition, the file listed there will override the default one. The guiborder2.tga located in the game’s root directory can be used as a guideline for sizing, etc.
#guiframe “<.tga file>”
The default GUI background for the game may be overridden on a national level by using this command. The file to be used should be 512 pixels wide by 128 pixels high and will be used for all new pop-up windows and so forth. The guiborder2.tga located in the game’s root directory can be used as a guideline for sizing, etc.
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He also promised updated modding manual that would come out soon.
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April 21st, 2005, 10:27 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Gui nation theme.
The wrong version got uploaded, unfortunately, although it is still newer than what was once there.
For those who want to wait a day or two, the April 11th revision should be up here on Shrapnel's site in the Dom II download section very shortly. For those who are impatient, the flawed April 2nd version is there for the moment. I'm not sure when Illwinter will have the updated version on their site.
(I don't honestly recall everything I changed between the two versions, but I don't think the GUI mod stuff was in there yet and I know there was some outdated info removed. The table of contents and PDF bookmarks are messed up in the older version as well. I'd advise waiting for the newer version, or at least replacing the 4/2 one with the 4/11 one as soon as the newer one is available. Oh, and both will tell you the latest version of Dom II is 2.11. There's always one last @#$!@&!! typo.  )
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April 22nd, 2005, 02:47 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Gui nation theme.
Okay, thanks. Then I'll wait.
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April 22nd, 2005, 02:56 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Gui nation theme.
The newest version is now available here. It should be all up to date, barring the one last typo, of course. 
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April 22nd, 2005, 05:17 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Gui nation theme.
Great! Thanks!
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April 23rd, 2005, 11:30 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: Gui nation theme.
Psitticine, there is another "one last lovely typo" in the PDF: page 11, under #castledef <amount>: "The large the value, the more damage..."
On another note, the #fireres/#coldres commands (and their ilk) no longer have a fixed value of 100%: 50% works fine under 2.16, and it was changed under... 2.12 perhaps, or a later patch. And while I am at it, you should change the example given for the #immobile command: #immobile units can use the Teleport spell, unlike the Sphinx (which is your example).
Yes, I am a nitpicker, but I have a reputation to live up to; at any rate, thanks for the update of the manual. 
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April 24th, 2005, 10:42 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Gui nation theme.
Thanks, Alneyan! I appreciate the info!
(I'm a bit irritated at myself about the -res ones, actually. That was something I specifically asked about and tested out, and then I went and forgot to change the references. Argh!!!)
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