|
|
|
 |
|

June 19th, 2005, 01:39 AM
|
Private
|
|
Join Date: Jun 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Characters as cargo
Take Darth Vader and make him a 1Kt cargo.
He gives special bonus' and can be moved from planet to ship.
You could have a whole range of characters that give bonus' or even penatlies.
|

June 19th, 2005, 02:20 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Characters as cargo
This is a very old idea that has been used. You can also make characters into facilities. The STM uses Captains as components and I think the Star Wars Mod (new one) does the same.
The problem is:
1. Cheating - Adding more than one character to design
2. AI Design - using AI_Tags you can get the AI to add one or more to a ship design, but getting them to add the best one....well thats the challenge.
3. Room to list all the characters. Most recommended at the end of the component list as to not conflict with other components.
4. balancing and tech.
Good idea, and great minds do think alike.  Thanks for suggesting it, it is always good to see people posting their ideas, even if they are old, it is still very good to see them posted none the less by new members.  It means you enjoying the game and looking to get into modding.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 19th, 2005, 12:09 PM
|
 |
Major General
|
|
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Characters as cargo
Darth Vader, both as a ground troop and as a ship component. Also includes a "Hero" troop type that can be used with..... well, a hero.
If it's redundant, please ignore this post. If it's redundant and annoying/already implemented/too overpowered/etc. tell me and I'll delete this post.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
|

June 19th, 2005, 12:15 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Characters as cargo
In the Play By Committee game, we used 1kt troops to represent the players' avatars, and help keep track of where everybody was.
Purely RP though, since the military officers weren't really brave enough to be dropped onto a contested planet.
__________________
Things you want:
|

June 19th, 2005, 04:32 PM
|
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Somewhere out there...
Posts: 432
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Characters as cargo
Quote:
Atrocities said:
The problem is:
1. Cheating - Adding more than one character to design
|
If you had the character as a component, then you could limit them to one per ship.
On a side note, it is possible to make troops weigh 0kt and mod in weapons that weigh 0kt....
|

June 19th, 2005, 05:51 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Characters as cargo
Quote:
kerensky said:
Quote:
Atrocities said:
The problem is:
1. Cheating - Adding more than one character to design
|
If you had the character as a component, then you could limit them to one per ship.
On a side note, it is possible to make troops weigh 0kt and mod in weapons that weigh 0kt....
|
Yes, but if you had more than one character, with abilities, then to avoid the UPGRADE bug, you would have to give them more than one family number. This means you can keep adding hero's to your design.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 19th, 2005, 06:01 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Characters as cargo
Nope.
Only applies to facilities.
If you try to upgrade a ship design in a similar way, you can't save it until you clear the warnings by removing the excess illegal components.
__________________
Things you want:
|

June 19th, 2005, 04:35 PM
|
Private
|
|
Join Date: Jun 2005
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Characters as cargo
"Purely RP though, since the military officers weren't really brave enough to be dropped onto a contested planet."
I lead from the front. NCO soon to be OC.
A NEW STAR WARS MOD!!?!?!?!?! Where, where, where? I'm not worthy.
I've been playing SE4 for some time but I just found this forum. As far as modding I have worked on Escape Velocity Nova , Freelancer, and Superpowers 2, but I am mostly in info guy. I haven't devled into graphics much.
I have yet to invade a planet in SE4 after over a year of many, many games. I just don't see the point.
|

June 19th, 2005, 05:32 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Characters as cargo
Quote:
Norlion said:I lead from the front. NCO soon to be OC.
...
I have yet to invade a planet in SE4 after over a year of many, many games. I just don't see the point.
|
Too bad you weren't in the PBC game then
In stock, planet capture is not worth much. Grabbing one just to get a hold of new-atmosphere breathing population is about it.
There are mods which make ground combat more important though.
__________________
Things you want:
|

June 20th, 2005, 03:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Characters as cargo
I just had a thought, and forgive me if this has already been done, I looked but did not see it in any mod so therefore I am bring it up here.
The idea to use cargo space for characters might be able to be done by creating a new vehicle type, a troop, but instead of calling it a troop, call it Hero or something. Give this "Hero" a kt size of 200 with any ability you want. This way you can have this "hero" on a planet or on a ship, it can transfer to one or the other, and it is of sufficent size as to limit its use. Additionally it can only be added to ships that have cargo ability so either a ship has to have a minimum of x cargo space or have the ability with the preset 200kt limit already included in its abilities via the Hull size.
Since the "Hero" troop is just that, a troop, it can be named and therefore tracked.
Again though, using more than one would become a problem and I do not believe it can be regulated. You could have specific components for this "hero" troop, but they would have to be large and used only in conjunction with a mount dedicated to the "Hero" kt size to avoid being added by mistake or dilibrately to Troops/Fighters/Weap Platforms.
In this way a player could create a Captain - giving them a component that say improves offensive or defense or both. Or an Admiral that gives a fleet bonus or something like the neural net. On planets it could be a General or Cornel or something.
What do you all think?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|