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  #1  
Old December 18th, 2005, 10:13 PM

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Default Facility Identification

Hello!

I need some help.I have the small 36x36 pics of four facilities, but somehow the 128x128 ones of the Pictures/facilities directory are missing...

Anyone can identify them and post the four 128x128 pics of the same facilities?

Thanks!
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  #2  
Old December 18th, 2005, 10:21 PM
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Default Re: Facility Identification

Those are facilities #495 and on in the imagemod facilitypack.

http://imagemodserver.mine.nu/other/...pack16to17.zip
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Old December 18th, 2005, 10:23 PM
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Default Re: Facility Identification

Facility 495 496 497 498
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Old December 18th, 2005, 11:24 PM

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Default Facility Identification Resolved

Indeed... It`s good to have the experts always at hand!!!
Two correct answers within ten minutes of posting... two minutes apart one fromthe other. Is it a record?

Thanks!
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Old December 18th, 2005, 11:28 PM

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Default Facility Identification Resolved

By the way... I forgot to answer. They look so good, are they used in any mod? What kind of Facilities do they represent?
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Old December 19th, 2005, 06:09 PM
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Default Re: Facility Identification Resolved

leo1434 said:
By the way... I forgot to answer. They look so good, are they used in any mod? What kind of Facilities do they represent?


All of the organic facilities in that area were made by Kevin Arisa for the Adamant Mod and are used therein. Those particular facilities are resource storage facilities.

494 - Golgi Complex (cargo storage facility)
495 - Mineral Resource Vacuole
496 - Organic Resource Vacuole
497 - Radioactives Resource Vacuole
498 - Monolithic Resource Vacuole
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Old December 18th, 2005, 11:51 PM
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Default Re: Facility Identification Resolved

Quote:
leo1434 said:
Two correct answers within ten minutes of posting... two minutes apart one fromthe other. Is it a record?
In the good old days, you might have gotten 3 responses in 2 minutes.
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Old December 19th, 2005, 05:30 AM
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Default Re: Facility Identification Resolved

Yeah, things have slowed down. People have dropped off till SEV comes out.
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Old December 19th, 2005, 06:45 AM
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Default Re: Facility Identification

To me, those things look like organic resource storages for the four resources of SW:GB, but you can make them anything you want. You could make them incubators, houses/cities for organic beings, resource/cargo storages, transmitter/training arrays, whatever. That's the beauty of this game.
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