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April 5th, 2006, 07:50 PM
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Private
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Join Date: Mar 2006
Location: Toronto, Canada
Posts: 28
Thanks: 1
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Artillery Bombardments - Defined Hexes + Trenches
I noticed in a number of battles that come with the game that there are pre-defined hexes for artillery so that the time from setting the bombardment until shelling begins is minimal. For example, in one scenario if you select the pre-programmed hex artillery arrives in 0.5 turns while any other hex is around 2.2 turns.
How do you program this in the editor?
Also, how do you add trenches to a map in the editor?
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April 6th, 2006, 02:44 AM
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Colonel
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Join Date: Mar 2005
Posts: 1,668
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Re: Artillery Bombardments - Defined Hexes + Trenches
Hi,
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April 6th, 2006, 04:44 AM
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Corporal
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Join Date: Jun 2005
Location: London, Canada
Posts: 194
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Re: Artillery Bombardments - Defined Hexes + Trenches
2 pictures is worth 2000 words. Nicely Done Pyros! 
__________________
Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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April 6th, 2006, 12:38 PM
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Private
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Join Date: Mar 2006
Location: Toronto, Canada
Posts: 28
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Re: Artillery Bombardments - Defined Hexes + Trenches
thanks!!!!!
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