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  #1  
Old April 24th, 2001, 11:29 PM

Zeno42 Zeno42 is offline
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Default Another Zeno Modder Update

SEIV AI Tech Queue Modder v1.0.14 Beta

Another minor update, chiefly to prevent the Duplicates Analyzer from considering Non-Connected Techs to be equivalent to Active AI Techs. Based upon some further suggestions by Joe Skarupinski.

The current Versions of all my modders and links are:

Component Modder: http://forum.shrapnelgames.com/ubbup...der_1-0-12.zip

AI Tech Queue Modder: http://forum.shrapnelgames.com/ubbup...der_1-0-14.zip

Sector Type Modder: http://forum.shrapnelgames.com/ubbup...ype_modder.zip

Enjoy,
--Zeno


[This message has been edited by Zeno42 (edited 24 April 2001).]
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  #2  
Old April 25th, 2001, 04:53 AM

Jourin Jourin is offline
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Default Re: Another Zeno Modder Update

Zeno,

Excellent job! I appreciate all your effort.
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  #3  
Old May 3rd, 2001, 12:10 AM

Devnullicus Devnullicus is offline
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Default Re: Another Zeno Modder Update

Zeno, your tools are incredibly helpful to me! Just wanted you to know that your work is highly appreciated =)

I also have a couple of small feature requests for your next Version of the AI tech modder tool.

1) In the field where you enter the tech level, can you put some static text near it telling you what the max level for that tech is? I find myself having to constantly open up the TechArea.txt file and look for that info.

2) A button to analyze your queue and tell you which Tech Areas you are either not fully researching or not researching at all.

Thanks! And again, thanks for the great tools!

[This message has been edited by Devnullicus (edited 02 May 2001).]
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  #4  
Old May 3rd, 2001, 12:25 AM

Trachmyr Trachmyr is offline
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Default Re: Another Zeno Modder Update

Oh my Goddess!

I just tried out your programs Zeno, and I want to kick myself for not using them earlier! They're awesome!

Thank you!
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  #5  
Old May 3rd, 2001, 12:36 AM

Possum Possum is offline
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Default Re: Another Zeno Modder Update

Uhh, how about a teensy bit more info on where to put these and how to use them? The readme doesn't seem to include these basics.

I can't get it to work, I get this big fat "File Not Found" error...
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  #6  
Old May 3rd, 2001, 12:45 AM

Possum Possum is offline
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Default Re: Another Zeno Modder Update

OK, got it, was a 3-step process

For the component modder -

1. Under File menu, select "Set SE4 Directory", change mask in the file selection window from *.txt to *.*, then locate the SE4 executable. Ignore error noise and message.

2. Under File menu, select "Select TechArea File". Browse to relevant data directory, and select the TechArea.txt file. Ignore error noise and message.

3. Under File menu, select "Load". Browse to relevant data directory, and select the Components.txt file. NOW you should see data in the windows, and a pretty picture where it formerly displayed an ugly "File Not Found" error message.

Like everyone else, I thank you for this. Maybe you could add the three steps above to the README, and spare boneheads like me the potential confusion

"Varmint Six out"
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