Quote:
Yimboli said:
workaround: avoid combat.
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How could you do that in strategic combat or in simultaneous games?? Even in tactical combat you might not be able to escape combat, if the initial position is close to the other ships.
In a multiplayer human game I would like to see the reaction of two allied human empires, who have each large fleets together in the sector and then an enemy warps in and the massacre begins.