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June 12th, 2001, 03:15 PM
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Private
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Join Date: Jun 2001
Location: Philadelphia, PA USA
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Turn order in Strategic Combat
What determines who moves first in strategic combat? It seems like my ships always go second no matter whether I iniatiated combat or not. This is especially painfull at warp points where my carriers often get blown up by enemy fire before they even get to launch their fighters. I am player 8 of 8 in a multiplayer, simultaneous game and I would hate to discover that is why I go Last
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June 12th, 2001, 03:59 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: Turn order in Strategic Combat
quote: Originally posted by Brainsucker:
... I am player 8 of 8 in a multiplayer, simultaneous game and I would hate to discover that is why I go Last
sorry, but i think that's exactly why you always start Last.
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Q: When he went, had you gone and had she, if she wanted to and were able, for the time being excluding all the restraints on her not to go, gone also, would he have brought you, meaning you and she, with him to the station?
A: Objection. That question should be taken out and shot.
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June 12th, 2001, 04:02 PM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
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Re: Turn order in Strategic Combat
I hope that this things will be fixed soon ....
Liga
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June 12th, 2001, 05:17 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
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Re: Turn order in Strategic Combat
Yep, that kind of sucks. Means the enemy will always get in the first shot at warp points both when you are defending and attacking. Painful.
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You can make friends at home!
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June 12th, 2001, 05:32 PM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Turn order in Strategic Combat
I think it would be a lot better if the attacking empire would get the first move always.
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Visit the Spoogy Federation at:
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June 12th, 2001, 05:44 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: Turn order in Strategic Combat
How about individual ship initiative, taking into account +hit bonus (which includes hull type, sensors, racial attributes, experience, and other modifiers), plus perhaps a modifier for traversing a warp point (perhaps a bonus to the defender), plus a random factor?
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-- The thing that goes bump in the night
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