|
|
|
|
March 23rd, 2007, 11:18 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Abandoned Laboratory
I've found an Abandoned Laboratory magic site but it doesn't appear to do anything (no gems, no bonuses, no description), and doesn't appear to function as a lab. I have the option of building a lab in the city. Is the Abandoned Laboratory basically just fluff, or is there some way to use it?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
March 23rd, 2007, 11:46 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Abandoned Laboratory
It should have spawned a functional lab when you found it. Did you just discover it, or was it taken from another nation? If the province was taken over it may have been found and then destroyed before you got there (intentionally or via event)
If you just searched and found it it sounds like a fluke or a bug if you didn't get a functional lab there.
|
March 24th, 2007, 12:39 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Abandoned Laboratory
The lab discovery itself is a magic site that takes up one of the magic site slots. As explained above it exists independently of the lab itself.
Jazzepi
|
March 24th, 2007, 05:37 AM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Abandoned Laboratory
Thanks -- it's actually coded into a Dom2 map (tyrande) as:
#setland 35
#knownfeature "Abandoned Laboratory"
I took the land from independents.
So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
March 24th, 2007, 10:04 AM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Abandoned Laboratory
I have had this too, as far as I can tell, its utterly useless.
|
March 24th, 2007, 11:19 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Abandoned Laboratory
Quote:
vfb said:
Thanks -- it's actually coded into a Dom2 map (tyrande) as:
#setland 35
#knownfeature "Abandoned Laboratory"
I took the land from independents.
So I guess if it's already hard-coded as known, then you never 'find' it, and a real laboratory isn't created.
|
That's correct. If that province is supposed to also contain a ready lab, then the #lab command should be added. Same deal with sites that give forts, if you want the fort and the site as a known feature, you need to add the #fort <nbr> command to the map file.
|
March 24th, 2007, 11:57 AM
|
Corporal
|
|
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Abandoned Laboratory
There is a sanctuary too or temple of light(can't exactly remember) that does not give a temple and the usual standard priest so you can choose between standard priest 1 and 2. All the same and utterly useless.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|