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June 17th, 2001, 05:07 AM
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Shrapnel Fanatic
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Atraikius
Hey thanks for the leads and info on SFC, I have seen a lot of great stuff, but I am still having problems tracking down a program to extract and view the ships in a 3d environment. Any help you could provide would be greatly appreciated. Thanks. =)
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 17th, 2001, 05:51 PM
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General
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Re: Atraikius
The ship portrait files for SE IV are just .bmp files; they don't contain the necessary information to be viewed in 3D. You'd need the original object files from the program the ships were modelled in, not the .bmp files that were generated from them.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 17th, 2001, 11:08 PM
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Shrapnel Fanatic
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Re: Atraikius
quote: The ship portrait files for SE IV are just .bmp files; they don't contain the necessary information to be viewed in 3D.
Um ya, I know that. Click on the link below my signature.
quote: You'd need the original object files from the program the ships were modelled in, not the .bmp files that were generated from them.
This is correct, and there are programs out that will do just what I want, and that is why I am asking Atrailous for more info.
You see, there are programs that will extract the data, 3d mesh files, bmps, and other; then compile them for you. I have several 3d exploration programs, but non of them have the right plugins for SFC I and SFC II. They exisist, and I was hoping for help in tracking them down.
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"We've made too many compromises already, too many retreats! They invade our space and we fall back -- they assimilate entire worlds and we fall back! Not again! The line must be drawn here -- this far, no further! And I will make them pay for what they've done!" -- Patrick Stewart as Captain Picard
New Age Ship Yards
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 17th, 2001, 11:16 PM
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Shrapnel Fanatic
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Re: Atraikius
Would the program SEME work? If so, any hints on how to make it work the way I need it too? Or perhaps the M6 Model editor. http://www.geocities.com/ccc004/ Which would you recommend?
[This message has been edited by Atrocities (edited 17 June 2001).]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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June 18th, 2001, 12:52 PM
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Second Lieutenant
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Re: Atraikius
The SFC2ED program works for viewing the images, but I havn't been able to get it to either zoom out or scale down the size of the ships. The m6 file is what I believe is the msMODimporter for the Milk Shape 3D program (shareware $20), it needs to be placed in the milkshape directory, along with using the milk shape ms3dsdk utility witch will allow importing of MOD files. Havn't been able to get this to work yet - keep getting an error. If you have access to 3D Max, Taldren has released a plug in for it that allows importing of MOD files, which would be the best option. The SCME utility will extract the shape of the ship from the MOD file into a lightwave format, but does not keep the bmp/pcx maps attached to the shape so yo get an all gray image.
So far, I have had the best luck just assigning the desired ship image to the fed. frigate, and taking screenshots in the scrimish games using the camera angle and zoom to get the size and angle, with my scanner software to adjust the size, and paint to clean up the background. If you happen to get the Milkshape/m6 combination working let me know though - it would be a lot easier.
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June 18th, 2001, 06:27 PM
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Re: Atraikius
quote: Um ya, I know that. Click on the link below my signature.
Oops, apologies. I don't generally bother to read sigs past the point that I can tell that I've read them before, and don't pay much attention to who the poster is.
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Cap'n Q
The most merciful thing in the world, I think, is the inability of the
human mind to correlate all of its contents. We live on a placid
island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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