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				May 3rd, 2007, 07:48 PM
			
			
			
		  
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				Movement radius opacity
	
			 
             
			
		
		
		
		Is there any way to mod the opacity of the hexes outside a unit's movement radius? Some landscapes make it difficult to discern between reachable and unreachable hexes. The latter should be much darker. If there is, in fact, a way, could it also be modded in WinSPMBT? 
Thanks in advance.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 4th, 2007, 03:24 AM
			
			
			
		  
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				Re: Movement radius opacity
			 
             
			
		
		
		
		Also movement hexes are shown wrong near the body of water. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 4th, 2007, 11:31 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Movement radius opacity
			 
             
			
		
		
		
		
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				serg3d said: 
Also movement hexes are shown wrong near the body of water.  
			
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 Would you care to be more specific as to WHY you think this is wrong? I assume you read the release note 8 for Version 2.0 ?
 
Don  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 5th, 2007, 03:51 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Movement radius opacity
			 
             
			
		
		
		
		
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				DRG said: 
	Quote: 
	
	
		
			
				serg3d said: 
Also movement hexes are shown wrong near the body of water.  
			
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 Would you care to be more specific as to WHY you think this is wrong? I assume you read the release note 8 for Version 2.0 ? 
 
Don  
			
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 Nop, not -1 fords. Light hexes which should show accessible hexes show way too many hexes, a lot more then really accessible. That happens than vehicle is near a bridge or ford. In fact it can usually traverse about a half of the length shown. Another problem is the cavalry pathfinding. Instead of choosing efficient route cavalry invariably end up in the water, if left to itself to move through the bridge or along the shore. Had to move it one hex at time.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 5th, 2007, 09:39 PM
			
			
			
		  
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				Re: Movement radius opacity
			 
             
			
		
		
		
		 
How about a save game showing this ? 
 
Don 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 4th, 2007, 11:28 AM
			
			
			
		  
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				Re: Movement radius opacity
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				ShadowBlade said: 
Is there any way to mod the opacity of the hexes outside a unit's movement radius? Some landscapes make it difficult to discern between reachable and unreachable hexes. The latter should be much darker. If there is, in fact, a way, could it also be modded in WinSPMBT? 
 
Thanks in advance.    
			
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 The short answer is no. I don't have a problem seeing the difference and AFAIK you're the only one who does. In any event, the darkeness and or lightness of terrain in regards to the movement radius is entirely done through the game palette. The game palette is fixed and will not be altered.
 
Don  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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