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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 27th, 2007, 04:39 PM
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Default Rate of feedback on nation mods

I posted this rambling thought as a reply in the map list thread and then realized it was OT there, so:

To echo an earlier point in that thread (about how the rate of feedback on nation mods may not reflect how much many players enjoy and appreciate them, and not just because we don't bother to post all our thoughts), but from my own (perhaps rare) perspective, I love nation mods (and maps too, and other kinds of mods), and I love trying them out and playing with them both as my own nation and as opponents, but it takes me a long time to play a Dominions game, and after years of playing this game series, I still enjoy the stock nations also (there are still some stock nations I haven't played more than a few turns as even though I am interested and for example I just started an MA Ulm game to test something and got hooked for a while, I have many single-player games going on at once which I return to from time to time, etc), so it's hard to study all of the new nations in detail and give copious feedback, but I am putting them to use.

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Old May 27th, 2007, 04:45 PM
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Default Re: Rate of feedback on nation mods

I give feedback on stuff I try out, or happen to research for some purpose. I've not tried out nation mods, given all of the projects I've got going on. Nor have I tried user-made maps for the same reason.

I would like to remind people that feedback is vital for more of the modded stuff and maps coming out, because otherwise it is too easy to lose interest in making them and improving upon the things already made. Even if it's just a quick thanks or a line or two about the stuff you find interesting and like, it makes a huge difference.
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Old May 27th, 2007, 10:24 PM

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Default Re: Rate of feedback on nation mods

It can be very frustrating, the lack of feedback. I've been lucky to get some very useful feedback with a few of my projects, but there are nations in here that for whatever reason have basically gotten no feedback. I don't think that's because people aren't playing them,.. although it might be that people download them then forget about them. Dom3 doesn't really lend itself to quick games.

This subforum is mostly populated by people who are busy working on their own stuff too, so often we don't have much time to test out other people's nations. A thread or two like this was made in the main forum and a few people responded,... but,.. well it's a bit disheartening that no-one seems /that/ interested in nation mods.

C'est la vie.
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Old May 28th, 2007, 02:30 AM
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Default Re: Rate of feedback on nation mods

Yes, very good points. It really helps to know people are out there enjoying the mods, and to hear about what they thought.
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Old May 28th, 2007, 04:45 AM
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Default Re: Rate of feedback on nation mods

I play nations mods and usaly only give feedback when it's asked for.
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Old May 28th, 2007, 05:13 AM

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Default Re: Rate of feedback on nation mods

I reckon most people want some, even if they aren't specifically asking for it.

Anyway, it's a good way to improve the quality of the mods you play with - helping refine them.
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Old May 28th, 2007, 06:58 AM
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Default Re: Rate of feedback on nation mods

I never know how to respond to people thanking me. I prefer criticism or suggestions instead .
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Old May 28th, 2007, 07:23 AM

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Default Re: Rate of feedback on nation mods

THANKYOU AMOS

I find it strange that the epic heroes mod gets so much buzz compared with all the other mods.
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