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  #1  
Old June 26th, 2001, 02:18 PM

Elmo Elmo is offline
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Default Strategic Combat bug

I'm playing PBEM using strategic combat. Sent a fleet of missile ships to attack an AI planet and moon. Ship orders and fleet orders were set to fire at maximum range. The ships started firing at the planet as ordered. However after killing the weapons platforms on the planet they inexplicably moved closer and kept firing at the planet. Meanwhile the weapons platforms on the moon, which were now in range, killed my ships.

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Old June 26th, 2001, 04:18 PM

JenMax JenMax is offline
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Default Re: Strategic Combat bug

Perhaps its time to retire that "loony" TF commander?
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Old June 26th, 2001, 04:29 PM

Elmo Elmo is offline
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Default Re: Strategic Combat bug

His ship was the first to go down and we don't believe in escape pods.
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  #4  
Old June 26th, 2001, 04:36 PM
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Default Re: Strategic Combat bug

What was the secondary movement strategy -- _Maximum Range_ (which it is if you use the default MR strategy, IRC), or _Don't Get Hurt_? If the former, you might want to try the DGH variation in the simulator.

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Old June 26th, 2001, 04:54 PM

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Default Re: Strategic Combat bug

Actually I think the default secondary strategy for Max Weap Range is point blank or optimal weapons range. That probally is the problem.
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Old June 26th, 2001, 05:48 PM

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Default Re: Strategic Combat bug

Dravis

Could be, but why would the fleet abandon it's primary strategy in favor of the secondary when there is still a planet with undamaged weapons platforms on the combat display? It appears the combat algorithm isn't smart enough to look for other threats and instead blindly moves in on the original now helpless target. That would be a bug IMO if true.

I have another combat coming up. I'll make sure both primary and secondary strategies are max range and report the results.

Elmo
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