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October 27th, 2007, 07:40 AM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,409
Thanks: 103
Thanked 644 Times in 429 Posts
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Fred\'s WW2 Map now imports correctly with SPCAMO!
Get it from Here
I refer to WW2Map of course.
I was able to get from this
to this
By using the latest version of WW2 Map.
I'll of course, be writing an article on how to use it.
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October 27th, 2007, 10:38 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
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Re: Fred\'s WW2 Map now imports correctly with SPCA
This looks very promising!
I also saw that there is a program converting WW2 scenarios to WaW. Is there a way around? There are a huge amount of excellent scenarios in WaW but WW2 is a much better engine so I would convert a lot of them to WW2. Even if you have to fix a few things here and there after the conversion it would be very much worth it!
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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October 27th, 2007, 01:10 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
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Re: Fred\'s WW2 Map now imports correctly with SPCA
Looks well, would be a great help when doing maps off the real ones, I most certainly am looking forward to your instruction guide 
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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October 27th, 2007, 01:32 PM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
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Re: Fred\'s WW2 Map now imports correctly with SPCA
We would need the color codes of:
-Heights
-Terrain types
I also succeeded in generating a map by a self-drawn .bmp file! Excellent!
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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October 27th, 2007, 01:57 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,409
Thanks: 103
Thanked 644 Times in 429 Posts
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Re: Fred\'s WW2 Map now imports correctly with SPCA
Terrain Color Codes are:
RGB:
Water: 0,0,120
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Swamp: 0,120,0
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Level 0 Land: 100,100,100
Level 1 Land: 140,140,140
Level 2 Land: 180,180,180
Level 3 Land: 220,220,220
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RED = Rough
GREEN = Trees
The rough and trees are placed in a statistical fashion according to the intensity of their color in the RGBtriple for a pixel.
The two can be combined. E.g. the greenish yellow areas are (175,185,0) which means that a hex in that area will have a 20% chance of being rough and a 30% chance of having trees.
155 0.00%
160 5.00%
165 10.00%
170 15.00%
175 20.00%
180 25.00%
185 30.00%
190 35.00%
195 40.00%
200 45.00%
205 50.00%
210 55.00%
215 60.00%
220 65.00%
225 70.00%
230 75.00%
235 80.00%
240 85.00%
245 90.00%
250 95.00%
255 100.00%
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October 28th, 2007, 06:40 AM
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Second Lieutenant
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Join Date: Jun 2005
Location: Budapest
Posts: 403
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Fred\'s WW2 Map now imports correctly with SPCA
Played on with the tool yesterday.
The altitude import works quite well! of course we would need more than just 4 levels.
The terrain import on the other hand does not work.I tried the red and green colors. the red showed rough but the SPMBT map editor said it was a swamp. The forest showed like the forest but the editor said it was a stone bridge.
Artur.
__________________
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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