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  #1  
Old November 16th, 2007, 12:37 PM

khaal khaal is offline
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Default Mod for wider citymanagement?

I'm looking for a mod to enhance the only lacking area in dom3 for me - infrastructure development. With that I mean to have a wider choice on structures to build other than only temples, fortress et. al. Though I only see mods that adds or modifies existing nations, is it because of lack of intrest or is this not possible due to restrictions in the game engine?
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  #2  
Old November 16th, 2007, 01:29 PM

llamabeast llamabeast is offline
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Default Re: Mod for wider citymanagement?

Not possible I'm afraid.
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  #3  
Old November 16th, 2007, 07:53 PM

Aezeal Aezeal is offline
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Default Re: Mod for wider citymanagement?

you could go play master of magic.. or civilization
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  #4  
Old November 16th, 2007, 11:07 PM
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Default Re: Mod for wider citymanagement?

You could summon or buy units that act like buildings. I use that device in few of my mods.
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  #5  
Old November 16th, 2007, 11:10 PM
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Default Re: Mod for wider citymanagement?

You could also have those buildings spawn units or create buildings that can "summon" units through a command.
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  #6  
Old November 17th, 2007, 06:25 AM
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Default Re: Mod for wider citymanagement?

Take a look at Amos insectiod mod (or whatever it is called). It is a quite clever implementation of building-like units.
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  #7  
Old November 17th, 2007, 07:13 AM

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Default Re: Mod for wider citymanagement?

Quote:
Aezeal said:
you could go play master of magic.. or civilization
I could do that - if they were cross-platform.
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Old November 19th, 2007, 01:37 PM
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Default Re: Mod for wider citymanagement?

What the hell kinda OS do you use, AEGIS?
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Old November 19th, 2007, 01:54 PM

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Default Re: Mod for wider citymanagement?

Linux. Neither civilization or Master of magic has a native linux client (except call to power, which is a terrible continuation of civilization series and alpha centauri, which is pretty... well, old.)
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